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Grainwood Games

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A member registered Aug 30, 2020 · View creator page →

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Hello, thanks for the kind words!

I am aware of that bug you mentioned, it appears to be an issue with the Godot Game Engine used to create the game, as I have found the same issue in several other people's games too! I have been trying to track down a fix for it!


For now (as you mentioned) opening and closing the pause menu is a workaround because it forces the game to re-capture the mouse.

Thanks for the kind words and review, I really appreciate the time and thought you put into your feedback :)

I agree with most of your thoughts! I am aware that I have a non-conventional take on some mechanics that definitely means the way I implement things doesn't align with some people's expectations. Given the simplicity of the games I make, I think I'm OK with that, broadly, though I still consider all the advice I get going forward :)


There is a 'simple' vibe I like in the spooky little Itch horror games I play, and I try to emulate that as best I can.

I could go into more detail with my 'design intentions' in a devlog if it would be of interest to anybody but it would just be a wall of text if I put it here! haha

Thanks for playing! Loved the video, seemed like you knew the game inside and out (more than me! haha).

This is a very kind comment, thank you very much!!

Thank you very much for playing! I am glad you enjoyed it :)

I really liked the pacing of this, and the 'jump-cut' style of gameplay between the night and day sections. It reminds me of the Paranormal Activity films, where you get super nervous every time there's a nighttime section XD


Had a great ominous vibe and pleasant visual style. Very nice!

I just played through version 1.1, amazing work! Everything seems great now! :)


I tried replicating the locked door thing a few times but couldn't get it to happen again so I have no idea, haha!


Congrats on the game!

Very, very well made game!

Has a great atmosphere and a ton of attention to detail, fantastic visuals and sound effects.

Very spooky vibes, reminds me of when I used to go urbexing back in the day... really brought those memories back to life.

This seems like a VERY nicely made game and I love the concept but had to restart twice before reaching an ending due to some issues.

If you are interested, I found some bugs that you might want to look at:

- In my first playthrough, at the point where I had to go to the back room, the locked door did not open (I think it might have something to do with me loading the third laundry basket into my car? But I am not sure), I assumed I needed a key until I realised otherwise upon restarting.

- I ventured out into the world a little and found that nothing has collision and you just fall through the map into the void.

- The interaction range extends across the entire launderette so you can summon coins/laundry etc from very far away by clicking on them (which ruined one of the scares a little!). I was even able to read a note inside the backroom from the outside through the window!

- The Y-axis is not clamped for head movement so if you move your mouse up or down too far you can turn your vision upside down.


Easy fixes all in all, and the fundamentals are great, I'd love to see more from you in future as the feel of the game was really good :)

Poor Agus, it really wasn't his day! Good little game, I love that games like Boil Noodles At Night are spawning homages like this.

The "going-to-the-store-in-the-middle-of-the-night-to-get-a-mundane-snack" sub-genre of Horror games is fantastic.
 

Thanks for playing the game and sharing your video!

Thanks for your kind words and excellent feedback!

I totally agree, the game doesn't lend itself well to replayability. The multiple endings exist because it is fun to have the possibility of different outcomes but I wouldn't feel compelled to find them all as the gameplay remains mostly the same each time. The 'default' ending is certainly the one I expected most people to get but exploration might lead to discoveries that could get a player an alternate ending on their first playthrough, which I like to reward :)

Dialogue options and answers are actually not a deciding factor in the ending you get (though can act as clues at one point, in a way).

I did debate telegraphing the steps to another ending more clearly to aid players, but ultimately decided not to encourage the 'need' for multiple playthroughs because, as mentioned, the gameplay isn't compelling enough to warrent them haha!

Thank you so much for the kind words and excellent video playthrough!

Dodging the coffee is tricky and not very obvious if I'm honest! I'll give a clue, there are 3 'discoveries' (things to click on) that lead to changed dialogue when questioning the man (you got 2 of them in your video!). It requires all 3 for your character to be as suspicious as you were haha!

A warning though, even after finding a way to avoid the coffee it is possible to suffer the same fate...

Although the endings are nice little treats, the game doesn't lend itself well to replayability IMO so I wouldn't worry about it too much.

Thank you very much for the kind words! I am glad you enjoyed the game :)