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Fergus Buckner

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A member registered Dec 12, 2018 · View creator page →

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Thx. I cheated. Well, not really. But I do have 25 years of experience in the game industry. I've worked on dozens of games. My 15 minutes of fame didn't come from programming, though. Rather, I voiced the Fergus Buckner DJ character in the original Grand Theft Auto. If you steal the pickup truck, you'll hear me. A brilliant song in a brilliant game that is part of a brilliant franchise. Now, I program for fun. Keep up the good work!

Sideways Hank O'Malley and The Alabama Bottle Boys: ''The Ballad Of Chapped Lip Caluhoun''

Damn. I coulda used these instead of creating tiles procedurally at runtime. Woulda saved some time for sure. Keep up the domino spirit!
The Domino Effect by Fergus Buckner

All hail the men who program domino games!
The Domino Effect by Fergus Buckner

Somos amigos, unidos en la programación de dominó.
The Domino Effect by Fergus Buckner

Somos amigos, unidos en la programación de dominó.
The Domino Effect by Fergus Buckner

All hail fellow domino programmers...cover the earth in double-six tiles!
The Domino Effect by Fergus Buckner

Nice. Adjusting the layout to fit the table is a challenge! I tried it myself in this game. Cheers. Thanks.
The Domino Effect by Fergus Buckner

Nice work. I am looking at all the domino games. Great AI. Here is mine:
The Domino Effect by Fergus Buckner

Cheers. We domino programmers need to stick together and share.
The Domino Effect by Fergus Buckner

Excellent. I added cpu v. cpu mode to my game too. Thanks.
The Domino Effect by Fergus Buckner

Hmm. I shoulda looked here first. Okay, I may still put these in my game. Thanks, mate. The Domino Effect by Fergus Buckner

I have updated the world's greatest WA-TOR simulator to add 2 new larger ocean sizes. Most modern PC's should handle the 4x increase in number of creatures on the screen. Sit back and watch it run in automatic mode.

https://gpoamusements.itch.io/sharks-v-fish

If you're interested in how the AI works, give this page a read.

https://gpoamusements.itch.io/sharks-v-fish/devlog/62025/how-the-ai-works-in-sharks-v-fish

Thanks. I really went crazy and spent a LOT of time on this project. Please download and enjoy. 

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I worked on this off and on over years. It is a finished, polished XNA implementation of the famous WA-TOR computer simulation described by A.K. Dewdney in "Scientific American" magazine, December, 1984 . The simulation allows the user to set life parameters that control the interaction between predator and prey populations. It demonstrates relationships that occur naturally with various species in the real world. This is nothing like the program described in the original article, especially with the visualization. 

I am a game developer and did this as a side project to learn C#/XNA. I took the basic simulation concept and turned it into an interactive, graphically intensive, fun to play version. There are many versions of this simulation out in the wild, but this one is by far the most deluxe. Experiment with the settings or sit back and watch it run in automatic mode. Have a look at the page for more info. The Windows installer will also install detailed documents on scientific theory and program operation. Best to just let it run forever on big screen TV.  Predict results. Relaxing.

https://gpoamusements.itch.io/sharks-v-fish