Haha, I hadn't thought of that but it's probably inevitable.
If I set up a Kickstarter, I will make a demo version of the game available during that period.
Hey, thanks for clearing that up. If that's the standard functionality, I'm fine with it.
It's more confusing on the devlog then it is on the main page, because the reader is asked to Buy the game instead of downloading the attached file.
Hey, thanks for answering.
I did indeed tick "Download key can be claimed". I also ticked "Require key to be claimed". And in the test the key WAS claimed. Which is why I am not expecting "Buy Now" to still be visible.
I'm planning to use itch.io to host a game project for my internal testing group, eventually rolling it out to a larger closed beta via the refinery tools.
From the documentation, I assumed (perhaps mistakenly) that I could give my internal testers a download key and they would then be treated by the itch.io platform as having purchased the game normally. However they still get the Buy Now button when they go to the game page, or when they read a devlog to which I have attached the game build. As far as I can tell, the only way for them to download the latest build is through their My Library page.
Is this normal behaviour or am I missing something please?