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A member registered Jul 13, 2017 · View creator page →

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I'd rather not

Glad to hear you enjoyed the game! Unfortunately it's unlikely I'll ever do any more work on it. I hope you find some other way to get it to work on your Linux machine.

It's not actually publically available right now, sorry.  Some people have access to a closed alpha.  Itch is a bit clunky in handling this situation.

Haha, I hadn't thought of that but it's probably inevitable.

If I set up a Kickstarter, I will make a demo version of the game available during that period.

Yeah, I am sitting on this a little.  Thanks for the vote of confidence in the meantime :)

Hey there, glad you're as excited as I am about the game :).  The game needs some more time in alpha right now, please bear with me!

Thank you

Hey, thanks for clearing that up.  If that's the standard functionality, I'm fine with it.

It's more confusing on the devlog then it is on the main page, because the reader is asked to Buy the game instead of downloading the attached file.

Hey, thanks for answering.

I did indeed tick "Download key can be claimed".  I also ticked "Require key to be claimed".  And in the test the key WAS claimed.  Which is why I am not expecting "Buy Now" to still be visible.

I'm planning to use to host a game project for my internal testing group, eventually rolling it out to a larger closed beta via the refinery tools.

From the documentation, I assumed (perhaps mistakenly) that I could give my internal testers a download key and they would then be treated by the platform as having purchased the game normally.  However they still get the Buy Now button when they go to the game page, or when they read a devlog to which I have attached the game build.  As far as I can tell, the only way for them to download the latest build is through their My Library page.

Is this normal behaviour or am I missing something please?

That brought a smile to my face.  Thank you for writing that :)

Thank you!