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goshki

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A member registered Feb 18, 2014 · View creator page →

Creator of

Recent community posts

Thanks, and fingers crossed for your project! It would be really cool to find out what happens next.

Oh wow, what a cute, awesome, little game! I've just finished the demo and I really wish there was more. It took me about half an hour, I think, but I've taken my time with pulling and pushing all those chairs, plants, lamps, and grandfather clocks around. It was really fun and totally scratched my itch for tinkering with the game's world and surroundings.

The gameplay itself was really pleasant, I'd even go as far as to say it was cozy and wholesome at the same time. It was really nice to navigate around all those small and big rooms, examine, pick up and drop the abundance of objects. And the puzzles were quite clever, reasonable, and satisfying to solve with all the required tropes (clues hidden in plain sight, red herrings).

There are some issues of course, but most of them have already been mentioned (although for me the menu system is a feature, not a bug :D). One thing to mention is that Fn+F10 conflicts with a built-in system shortcut on Mac. And personally, I've struggled sometimes with the isometric view and the controls (i.e. on several occasions I was not sure if the UP arrow would make the hero move north-east or north-west – and I've chosen incorrectly, which resulted in pulling/pushing not the way I expected).

All in all, you've got a really solid foundation for a great game. You've created an amazing little world that sucked me in instantly and left me craving for more. Good job! And I really hope you'll finish this project one day.

Btw. it's funny how often retro detective mystery games follow the same patterns and even have similar objects (I myself am working on a retro detective mystery game and I also have a grandfather clock, parrot, lift...). ;-)

Thanks, Jupiter! I'm a fan of your let's play compilations so it's really nice to see you play my game. :-)

@TiniWolf I don't think there's any rule saying a famicase can only be used by only one entry. Besides, @girlmakesgames submission was made way before mine. Anyhow, both games are so different that it's rather impossible to mistake them. Even the title is a little bit different! ;-)

Cheers!

(1 edit)

It's a no-name USB gamepad and I'm playing on Windows. I can use this package to tell you the axes of my gamepad but I think I can try to set them myself in the game's configuration if you tell me what axes the game uses.

Couldn't get the gamepad to work. Tried to configure the axes in the settings but I don't know which axes does the game use for controls.

No, not at all. ;-)

Hi, there's a let's play video showing how to overcome this obstacle. :-)

Thanks! I'm glad you liked the game. :-) Yes, the plot is rather undeveloped but it's mainly because I didn't want to elaborate it in such a short game. This leaves a possibility to explore different themes in potentially expanded version.

Some day... who knows! ;D

Whoa, this is sick! But I'm glad you liked the game. :-) Cheers!

Thanks! :-)