Oh excellent, thanks for the link!
gorgynoid
Recent community posts
Very cute game, I enjoyed playing it.
I ultimately chose to assassinate the Ur city leader, partly because I felt the Machines had a capacity for change (even seemed to be sapience-developing in real time) and deserved their shot at the planet to see how they do. There was just enough story to keep me satisfied with solving the villagers' problems and some of them were very pathos-inducing.
I also enjoyed the atmosphere overall.
Thank you for making it!
Clever platformer, amazing to think it was made so quickly. Does a lot of impressive quality of life tweaks, like the music changing when the mood changes, and has a few interesting puzzles that took more than a minute for me to work out. All wrapped up in a sweet little story.
The only other puzzle platforming game I can remember offhand that was similar to this is Battle for Volcano Island for the gameboy advance, so it's kinda impressive to see this mechanic executed with GB hardware.
Thanks for making it, I had fun.
Bounced hard off the "you're doing the pronouns thing" quote, and didn't continue. I meet enough of those types in real life, and I don't need them in my fiction unless I get the chance to tell them to pound sand.
There is probably room for a debate on 'escapist fiction' versus awareness messaging, but I so rarely find games that just let me exist without reservation, it gets tiresome to continually exist, even in fiction, as political.
Just my two cents.
What a sweet game. I particularly liked Death (lots of little references there!), and the sprite art in general was spooky and fun. I looked out of every window multiple times, never could trigger a jumpscare though. The cat being unceremoniously adopted was a nice touch.
I'm glad there was no chess minigame with Death, because I said I play it, but I am not that good at it
Very moody piece, nice creepy art. Basic horror tropes executed well. I liked mother's room being very different graphically to most of the house.
Even though it's a horror title, it may be worthwhile to give the player the ability to get a happy / success ending if they make the right choices, (though this is of course based on your own personal taste). I tend to prefer a pastel, optimistic horror, so that's not an objective critique by any means.
Fantastic atmosphere in this one. I didn't get very far because the net throwing mechanic was really difficult for me for some reason - perhaps if we're allowed 2 additional nets, or if the fish timer is slightly more generous on an easier difficulty setting? Sifting for relics was excellent fun, and the overall vibe of this game felt overbearing in the best way. Dreadful and provocative.
Thank you for making it!
Very interesting platformer, I liked the smooth transitions between modes - the platforming, the quick reaction singing game and the final third of the game. I love that it's possible to win and lose!
Also love the slow burn style of horror where you just gradually realize there's something very wrong based on dialogue clues.
As far as technical aspects, nothing to report, all works well, smooth responsive etc. No bugs.
Thanks for making this!
Everybody's adequately covered how I feel about this game, it's fantastic. The kind of game that sticks with you.
The atmosphere, the authentic feel, the attention to detail, and the music all contribute to a great sense of suspense and unease. I loved how many objects were clickable, and how your thoughts as the player character begin to change over time.
I took my time with this game because I wanted it to last, and I wasn't sure how long it would be. The horror is both literal and metaphorical, both realistic and totally fantastical. No lazy jumpscares or screamers. Just society's cogs, crushing people inside them without particular consideration or concern.
I went back and forth how I felt about the tone (and the ending, I chose the righthand path) but at the end of the day, it is genuine, immersive, and internally consistent, so I have no complaints.
I will be strenuously recommending this game. Thank you for making it.
Really ambitious game ideas here, I'm fond of the overall mood and scope. Reaction time based enemy encounters is a great idea - it might be my emulator (gambatte) but every single time I tried to hit while the cursor went up, it was a miss, no matter how I felt about it - every time the cursor traveled down, it was a '!!', which I think is close? (I would contest all of them were hits).
Extremely cool atmosphere, I'm happy to have played it.
Enjoyed the heck out of this game. Extremely nostalgic for a place I've never been. It had a whimsy and a high spirit, and I loved the casual way you could improve various NPCs' day just by being a little thoughtful. Bec was great and I loved getting to set her up on a date like that. Would happily play a game starring her!
I got to the part where Bob gets you a gift with Dan, but Dan only says "How did you like the album", so I imagine there's a flag I'm missing for completion. I'll figure it out.
The RATM references made me laugh.
Hope you're hanging in there. Thanks for making this game.
Nice slant on the original, character moves very smoothly and I can tell it's a game that you can pick up and play, but would take time to master. Very hard to make a challenging game feel fair, and this one does!
If I could change one thing, I think I'd make 'up' the generic jump command, and reassign the dynamite to the B/A area, because playing on a keyboard makes repeatedly accessing select (right shift?) a bit more awkward, but as it is, it just takes practice. And could be less challenging on native hardware or with a controller.
Thanks so much for making it!
Nice! Slide and wall jump mechanics feel good to me. I actually beat this, though I died about thirty times. The theme of it was cute, and the puzzles simple yet challenging. Ran smooth and that's really important. I can tell a lot of fine tuning went on under the hood.
If I had to make any critique for the future, it's that the hurtboxes for the spikes in particular extend out slightly further than I was anticipating they would, leading to deaths that feel a little less fair - I'm thinking of the alternating spike/wall jump tunnel about midway through the game. I had to slow way down to avoid getting killed between the latter two, where it looked like I could clear it no problem.
I hope it's okay, I don't normally like to leave critique, that's just my two cents.
Thanks for making this game!
Charming beauty of a platformer. Heavy on flavor and story, I intended to just playtest but found myself messing around more, exploring the world and really enjoying it for what it is. It just shines with personality and energy.
I can't easily think of another game quite like it, in fact, I wish more games were like this, platformer games especially, because I like to get invested in characters and their lives, and not just feel like I'm mindlessly completing tasks.
I hope to see the full version of this someday, but even if I never get it, I enjoyed the demo a lot.
Gradius was one of my favorite games as a kid, and this side-scrolling style of shooter is something I play a lot of. But I've actually never seen a reflection mechanic that rewards you for staying still until now. It's intuitive, feels good, and is kind of obvious despite being so unique.
I'm really fond of the player sprite too, the whimsical spooky nature of the enemies, and the cute music. Looking forward to beating this one.
Thank you for making it!
Definitely the bones of a great game here. Maybe to educate consumers on the different nefarious practices of anti-repair, like soldered batteries, unique screw heads, flimsy plastic, firmware and ownership rights, as well as sabotage. This is an issue that's only getting more relevant over time, so it's important to talk about, and spread the message.
I spend a lot of time on iFixit, where this is a big issue, and I'm into hobby repair, so it's a great topic for a game. Thanks for making it!
Got 66 as a high score, I think I've seen about all the game can show me from that? I had a lot of fun with it. I agree it could use a faster backwards mechanism of some kind, especially with the black targets that move past you. Really fun little endless runner though, and efficient use of graphics to convey what you want. I found the color choices for the targets very intuitive, too.
Thanks for making it, and pass my regards to Nikku for the musical choice too, catchy stuff.
I could not stop laughing throughout this. Jesus Christ. Perfection.
Skully is fantastic but I honestly couldn't pick a favorite, it's amazing how funny (and heartfelt) all the choices are, the more you explore each one.
The art is really moody, and it strikes that same sort of grim, satirical vibe I enjoy from the World of Darkness series. I'm gonna recommend it to my friends who like this sort of thing.
Thanks for making it.
Gramps should know pets aren't gifts!
Art style is great and very cozy, I laughed at the 'rage' meter. Probably as close to owning a real goose as most people should get, including myself.
Fun game. I too can report the "ice cream into !" glitch, but it did not lessen my enjoyment of the pet simulator.
Thank you for making it.