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GordonBallard

4
Posts
A member registered Mar 27, 2024 · View creator page →

Creator of

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Feedback:

This was a very entertaining experience.

I loved the Images. The art style helped with the narrative.

Yes, as there were choices for the reader to make.

No the layout was very straight forward.

Yes. It was a good choice to make the next button slightly different to the other graphical elements. 

There was a perfect amount of text to push the narrative.

The choices at the ned. I re-read the book so that I could make the other choices just to see what happened.

No. the do nothing choice at the ends button styling was inconsistent with the other choices.

The music was a great choice to immerse the user. As this story had a horror theme I think that the choice of music helped the book a lot and it wouldn't have been as impactful without it.

I interpret it as a funny horror story that could be aimed towards children aged around 11-13.

The use of light/effects really sells the cyberpunk/future style of the menu scene. Having the buttons layed out on a background helps to seperate the interface and makes for an intuitive design.If only you had followed that design through to the game scene I think this would have made for a better user experience overall. In saying that your project is the only example of a game that I would actually consider a game due to the features you have included, such as the jump and flip buttons. Despite the bare bonesness of the scene the game is still fun to mess around with. I think the car controls would be more intuitive if the layout was slightly different. The buttons for drive, turning and reverse are layed out really well. If you had done the same on the opposite side of the screen with the shrink, grow, flip, and jump it would have given the feel of a mobile game kind of interface.

The use of black on your buttons with a stark contrasting yellow really makes your buttons stand out to the user. Using a console is a really great way to seperate the interface from the background. The use of animation on your button clicks is a great idea compared to other examples that require many button presses from the user to make the character move. I think more effort should have been placed in the backgrounds of your scene to really sell the theme to the user. Colour is also important in this regard as well. Even without the use of a background and colour I can understand what you intend to acheive and as this is a greybox exercise it still acheives its purpose.

Hey, great use of perspective to draw attention to the buttons in the menu scene. Also, I like the fact that you can change the colour of the robots individual parts. I think adding a transparent panel behind your buttons might help seperate them from the background and make them more evident to the user. Normally I don't like the use of vibrating colours, but I think with a black and dark grey background the colours work well.