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The use of light/effects really sells the cyberpunk/future style of the menu scene. Having the buttons layed out on a background helps to seperate the interface and makes for an intuitive design.If only you had followed that design through to the game scene I think this would have made for a better user experience overall. In saying that your project is the only example of a game that I would actually consider a game due to the features you have included, such as the jump and flip buttons. Despite the bare bonesness of the scene the game is still fun to mess around with. I think the car controls would be more intuitive if the layout was slightly different. The buttons for drive, turning and reverse are layed out really well. If you had done the same on the opposite side of the screen with the shrink, grow, flip, and jump it would have given the feel of a mobile game kind of interface.