Oooh the core gameplay here is SUCH a cool concept! I'm really interested in seeing how that could evolve mechanically as the game is developed.
Needing to collect ammo but not hold too much is a unique approach that I like! I almost wish there was a way to "burst" and deal area damage to spend an amount of ammo to keep from overloading, but also force the player to risk using too much.
The character design is wonderful! Even just peeks at others from the cooking segment was wonderful. I think the cooking segment would benefit from having some kind of parallel to combat, whether that color coordinating actions or something similar. Rough concept but they currently feel like very separate segments.
But I am absolutely on board with the concept, wishlisted and best wishes on production!
VOD (from 02:11:47 to 02:29:23)
https://www.twitch.tv/videos/2561690458