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goodnightfira

4
Posts
4
Following
A member registered Nov 12, 2023

Recent community posts

Oooh the core gameplay here is SUCH a cool concept! I'm really interested in seeing how that could evolve mechanically as the game is developed.

Needing to collect ammo but not hold too much is a unique approach that I like! I almost wish there was a way to "burst" and deal area damage to spend an amount of ammo to keep from overloading, but also force the player to risk using too much.

The character design is wonderful! Even just peeks at others from the cooking segment was wonderful. I think the cooking segment would benefit from having some kind of parallel to combat, whether that color coordinating actions or something similar. Rough concept but they currently feel like very separate segments.

But I am absolutely on board with the concept, wishlisted and best wishes on production!

VOD (from 02:11:47 to 02:29:23)
https://www.twitch.tv/videos/2561690458

Aww, this game's aesthetic caught my eye immediately, the papercraft is adorable! I wish the game's cover art reflected the actual game style, but it is still very striking.

Getting thrown in with no tutorial was a bit of a jarring start, but the game itself is pretty easy to navigate by just learning on the go. Super fun concept for deck building plus tower defense! The UI could definitely be utilized to better explain the cards, actions taken and encourage players towards a strategy. The enemy AI's ability to re-route is not something I had seen before and I really liked that.

Factor in some more enemy and card elements and I think this game could scale in a super interesting way! It's exactly the type of game I could see myself playing on a Nintendo DS. Wishlisted! Best of luck on your development.

VOD (from 01:51:57 to 02:08:15)
https://www.twitch.tv/videos/2561690458

I yearn to return to tower defense.

A lot of this game almost plays like muscle memory, but I do really enjoy the bullet-hell aspect of having to then navigate the turrets you lay out on top of enemy attacks. Having chapter bosses is also a neat aspect, though an endless mode will probably be a bigger highlight for those looking at TD games.

Art style is lovely! The UI could use some polish to compliment that painterly style, I fear it currently detracts a bit. Double-check your text for typos as well and you're golden. Menus also seem to have issues if you try to pause over top of them.

Wishing you luck on the production. thanks for sharing your game!

VOD (from 01:35:04 to 01:48:31)
https://www.twitch.tv/videos/2561690458

Oooh I'm so excited to play this one in full when it's out!

I'm a huge fan of visual novels and this one's got the addictive gameplay loop to boot. Very much appreciate the endless mode and difficulty options for those who are here for story. The art and UI are gorgeous. The tutorial is integrated into the narrative, so it takes a little time for the full width of combat to be laid out. But all of the beats here are so, so promising and I cannot wait to see how it scales with the next chapters!!

VOD (from 00:08:50 to 01:29:30)
https://www.twitch.tv/videos/2561690458