Good to know, I'll take a look at that map!
The random map generation is meant to be more of a sandbox where you can create your own maps and scenarios. I can add a tutorial to explain how it works because you're right that it's not that intuitive.
I didn't really get how to interact with the vice. I think that adding a little crosshair to see exactly where you are pointing might help. I also think that having the tutorial text disappear when that action is taken rather than when the player moves through it would be better since it is easy to miss something in the text and not know what to do.
That's very good to know! I definitely got carried away a bit with designing ships and levels... That was definitely the most fun part of developing this game for me!
Some of the levels definitely throw you into the action right away, but not all of them are like that and some ships are better at handling that than others. I tried adding in a difficulty system that affects enemy spawn rates and # of lives, but I am thinking that if I continue working on this in the future the best way to go would be to add a kind of campaign that brings the player through the different maps in order from easiest to hardest. Is that something you'd be interested in?
As for the timer, I implemented it when I was working on the Survival level because without it the player could just wait out the clock in the ship select menu. I probably should have it be longer or removed altogether in the other levels though.