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goodguynoone

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A member registered 30 days ago · View creator page →

Creator of

Recent community posts

Thank you SO SO much!

Thank. WE are very glad!
I had debug notification about bouquet state - "Main flowers filled", "Vase empty", "Vase filled" etc., that i think would be helpful in situations like this. But I decided to get rid of them as I didn't know how to present them and of course, did not have enough time for it. UI sounds were in our plan list - they were actually our next step, and if we have a bit more time, we will definitely add them into the game.

Thank you so much. Very glad that you liked it!!

Actually i was not alone. We are a team of two: my wife and I. I was doing mostly coding stuff, but art was done by her.

Thank you!
My idea was to add some sound effects for success/wrong bouquets - customer giggle or grudge based on result. But some sort of feedback/dialogue from a customer after receiving their bouquet sounds interesting as well.

Dev - log #15 - 04/20:

- Finishing touches - small but in everything

- Added soundtracks to main menu and game scene

- Fix minor bug in tutorial. again...

Dev - log #14 - 04/19:

Almost done

- Add some small details to main scene.

- Fixed few bugs with tutorial

- Finished with UI

Dev - log #13 - 04/18:

More more more fixing and nitpicking 

- Expanded tutorial

- Redrew a few sprites

Dev - log #12 - 04/14-16:

- Minor fixes

- Polishing core loop, assets, buttons

- Started adding animation and sound effects

Dev - log #11 - 04/13:

Light work day :)

- Minor improvements of core loop

- Start adding animations to main scene.

 - Added some sound effects

Dev - log #10 - 04/12:

Big day: a lot of things were done today.

- Finished all pots with flowers.

- Finished with the main scene sprites: table, vase, shelf, background.

- Created a tutorial. 

- Tweaked a lot of things with a core mechanics

Dev - log #9 - 04/11:

Getting there.

- Worked on the environment of the main room. Drew shelves where flowers in the pots will be standing. Will be needed that for later - from these pots, the player will picking flowers to make a bouquet.

- Minor changes on vase layout, so that it will form somewhat of a real looking bouquet. 

Dev - log #8 - 04/10:

- Continue to draw art.

- Today was all about the environment and not flowers. Draw two people and a main table where a vase will be standing

(1 edit)

Dev - log #7 - 04/09:

Day of art creation. 

- Draw all the flowers, at least some sort of decent versions. 

- Draw pots for flowers

- Draw flowers in a pots

- Started to think about how to adapt flower overlay so that the bouquet will look good with different types of flowers

Dev - log #6 - 04/08:

- Started working on the art. This will be the most difficult task for me. The amount of art needed for a game, even for a small game for jams is enormous.

- Created a draft list of everything that needs to be drawn.

- Draw a first version of all the variations of flowers and some pots for them

Dev - log #5 - 04/07:

- Added two more flowers

- Added missed logic - deleting flower from a vase and clear all vase

Dev - log #4 - 04/06:

Finished with core game logic/flow: 

- Created a receipt/order creation based purely on randomness and flower availability.

- Created a validation logic between the order and a completed bouquet in vase.

- Added placeholder for tulip. 

- Decided on changing the main resolution for the game to 640x360 to make picked flowers stand out from the rest of the scene. Flowers now will be in 32x72.

(1 edit)

Dev - log #3 - 04/05:

- Created a repo for the project and started creating main scenes in the project. 

- Created the first flower as a placeholder. The main idea behind the game at this point is: a flower shop where the customer brings a receipt (order) and you need to create a bouquet with the respective flowers. 

- Created a simple animation after picking flowers. Implemented storing logic on the vase. Before submiting order to a customer

Core loop:
Customer → order (recipe) → pick flowers → place in vase → submit → validate → next customer

Dev - log #2 - 04/04:
Prepared project folders, added some more information/refs to miro board, added timeline of what needs to be done.

Yeah, it is what it is. First jam: a lot of ideas, just a poor planning. But nonetheless a great experience. 

(1 edit)

Dev - log #1 - 03/30:

Preparing for a game jam beforehand as i dont have much experience in development and especially in pixel art. 

Created a miro board with already created assets that I can use for this jam. Added some refs.

Write a first version of a game/idea.

There are just no endings at all. I placed invisible walls around the starting area so that players can't see the mess

Yup, I forgot to clean up after the player death.
Gray screen just sit there, but i didnt experience crashes on windows.