Thank you! This is a really good point. The issue is that book itself is a 3d object but arrows are just sprites on the interface, and I just tested it on 1920x1080 resolution and a full screen mode. For the future, it definitely should be some type of responsive and flexible UI based on screen resolution player have. Also almost at the last day i noticed a weird behaviour with inventory on the web itsef whne you clicking the same item twice and web either controlling your mouse or not. And for me personally its confusing when you dont understand why you cant interact with buttons.
goodguynoone
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Thank. WE are very glad!
I had debug notification about bouquet state - "Main flowers filled", "Vase empty", "Vase filled" etc., that i think would be helpful in situations like this. But I decided to get rid of them as I didn't know how to present them and of course, did not have enough time for it. UI sounds were in our plan list - they were actually our next step, and if we have a bit more time, we will definitely add them into the game.
Dev - log #9 - 04/11:
Getting there.
- Worked on the environment of the main room. Drew shelves where flowers in the pots will be standing. Will be needed that for later - from these pots, the player will picking flowers to make a bouquet.
- Minor changes on vase layout, so that it will form somewhat of a real looking bouquet.
Dev - log #6 - 04/08:
- Started working on the art. This will be the most difficult task for me. The amount of art needed for a game, even for a small game for jams is enormous.
- Created a draft list of everything that needs to be drawn.
- Draw a first version of all the variations of flowers and some pots for them
Dev - log #4 - 04/06:
Finished with core game logic/flow:
- Created a receipt/order creation based purely on randomness and flower availability.
- Created a validation logic between the order and a completed bouquet in vase.
- Added placeholder for tulip.
- Decided on changing the main resolution for the game to 640x360 to make picked flowers stand out from the rest of the scene. Flowers now will be in 32x72.
Dev - log #3 - 04/05:
- Created a repo for the project and started creating main scenes in the project.
- Created the first flower as a placeholder. The main idea behind the game at this point is: a flower shop where the customer brings a receipt (order) and you need to create a bouquet with the respective flowers.
- Created a simple animation after picking flowers. Implemented storing logic on the vase. Before submiting order to a customer
Core loop:
Customer → order (recipe) → pick flowers → place in vase → submit → validate → next customer


