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Gooby

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A member registered Jun 11, 2020 · View creator page →

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Unsure if you'd have them as 0 SP systems or implement them in some other way, but I'd love to see the reserves in the LCP. Keeping track of all your reserves seems slightly annoying as it stands right now, and being able to see them right there on your character sheet in compcon could help with that.

Otherwise, really cool supplement! Love the ideas for mission structure and how the job board can promote player agency within your defined campaign, definitely trying that out with my own group! I was already experimenting with making a defined set of enemy types for each of my factions, so with some pre-made generic maps that I can then edit later on to suit the specific job, that's a huge cut in prep time too.

Loved the aesthetic! Favourite moment was when I didn't quite have my footing yet in the second level, switched back to the lady after clicking the button inside the little room, and found myself staring right at the encroaching wall! Definitely changed the vibe/tempo (in a good way).

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Getting an error when trying to play it :(

Fun idea! I almost wish the graphic was consistent depending on card action so I could've actually 'pre-planned' the route, so to say, rather than just having to do it wrong just to see what'd happen. Still, them's the rules!

Super fun idea! Swapped controls aren't so bad when you're not going very fast yet, but when you are...  Σ(°△°|||)︴