Thanks for the feedback!
To be honest I would probably modify the levels to be able to get more powerups in a single loop to make the first levels faster.
I like the idea of having a way to reset the loop, maybe I could add something like that too.
On the sound, thanks, will listen to it, I indeed wanted to add sounds but did not have time.
GonHerrera
Creator of
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Really interesting concept, played many times to really get the hang of it. Art is really good, music plays well with the game.
Loved that you need to spend energy on each draw, that give a lot of strategic feel and it's something I had not seen before so felt really refreshing.
However it feels too random, many times I won just because got to draw a powerful card on the first round and the enemy didn't defend it (the stronger on even rounds) - 3 rounds of that and you win without much thinking.
I would love to see this game with the possibility to build a deck and picking your cards to win before certain amount of loops for example.
Really nice game, loved the art and the concept. A really interesting concept to explore and can really see it being developed as a full blown game.
Would love to have a way to cancel the shooting of the balls.
Also sometimes it kind of bugs with some inputs and game just stops responding (for example if you pause when pressing Shift.
Thanks!! Main focus was on playing controls and all that so glad it feels good to play.
Last level was the only really interesting one, been thinking and you are right about the "tutorial levels" and how they could be less bothersome, kinda felt that when playtesting at the end but didn't have enough time to make it better.
I think I could also add harder levels to push the limit of the abilities between new power ups.
Maybe I eventually will use this as a framework for a longer platformer with different powerups combinations since I have many ideas for levels that did not have time to implement.
