Thanks!! Main focus was on playing controls and all that so glad it feels good to play.
Last level was the only really interesting one, been thinking and you are right about the "tutorial levels" and how they could be less bothersome, kinda felt that when playtesting at the end but didn't have enough time to make it better.
I think I could also add harder levels to push the limit of the abilities between new power ups.
Maybe I eventually will use this as a framework for a longer platformer with different powerups combinations since I have many ideas for levels that did not have time to implement.