Thanks! I've got zero artistic talent, so scrapping the map together was somehow the most challenging part—but it ended up being a lot of fun!
Gondwana Games
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Thank you! It's an excellent game I highly recommend! When I first heard of an 'OSR Mech Game' I didn't think that'd work, but SU pulls it off well. The mech crafting has some nice customization to dive into, but the rest of the game is surprisingly straightforward to run. The 'Tough Choice' mechanic in particular is something I've pulled for inspiration to use in other games.
Given all the comments this adventure's received, it's difficult to find feedback others haven't thoroughly covered already! But I'll rattle off some impressions—
Love the pre-gens. The brutal start and how tension never lets off is excellent. The cult is delightfully funky, and their disconnect to their prophet is a great twist. It's truly impressive how much content you managed to fit in. Some text is a lil difficult to read, but that's a very easy fix.
All in all, outstanding work.
Excellent map! Tickled by the set up with the dungeon being run by a lich rather than being inhabited by it.
Tons of potential here, but it needs some work. There's a lot of blank space in here which could be used to further flesh out the adventure after some reformatting. From what I've noted of other submissions, lots of "system-agnostic" modules have rough encounter descriptions for GMs to work with adapting and balancing to their system of choice, whereas system-specific modules have each encounter properly stated up. There's an awkward middle ground here with a specific system and some stats, but the rest left to DIY.
If you decide to update this after the review period I'd suggest leaning into the system-agnostic vibes or fully 5e, which will help determine what to fill the blank space with. Would love to see it if you do! There's some fun ideas here I'd enjoy seeing more of.
Cut-out NPC tokens! Awesome to see, fun inclusion for people who'd play this physically.
The zine having a map you can physically put down to play on is also really cool! Though it looks like the information printed on its side might be something you normally wouldn't want players seeing? If that's something worth considering and you update this after the jam, maybe reformat to shift that text to the other pages; or make the map a smaller reference to be drawn elsewhere, giving you more room to expand upon the adventure.

