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A member registered Oct 01, 2020 · View creator page →

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Thanks for playing! I removed the key binding and uploaded a new version, but unless you have some way of forcing the application to go into full screen, F11 won't do much ...

(1 edit)

DeckRL is a tile-based puzzle game inspired by traditional roguelikes.
https://gomf.itch.io/deckrl

Concept

  • The game has elements of dungeon crawling. You collect items, fight against monsters, encounter traps, use your magic to get out of tricky situations, and collect loot.
  • The movement and combat are somewhat turn-based. You can plan out all your moves, and nothing happens until you make a decision.
  • It has elements of RPGs. Your character has stats like life, magic, attack, and defense. These need be upgraded if you want to fight against the tougher enemies in a level.
  • The levels are procedurally generated. The placement of objects is randomized while adhering to a set rules. This is similar to how other puzzle games use randomization. In addition, as you move though the level, new random objects spawn behind you. This means that the level is changing as you move through it.
  • The game has permanent death. That's more or less a side-effect of it being a puzzle game. You get one shot to solve it. The level layouts however stay the same so that you can learn how to solve a level with time.
  • The goal is to collect a required amount of gold, after which a door and a set of keys will appear at random places. Collect the keys and go to the door to exit the level.
  • You have to weigh your options and plan your moves carefully to reach the goal.