Very neat little experience! The music makes a nice atmosphere and I like the balance in trying to grab the batteries at good times to make sure you don't get stuck. Nice work!
goldquiver
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Oh, I'm sorry that happened! I have a suspicion -- sometimes the books would seem to double-register input, so perhaps one of the important ones were involved in that process?
I did add the "speed up dialogue" option if you mash the button, but was thinking as well if it would be worth it to skip full sections too. Especially going through full rooms in order to get to the one point you're looking for!
Thanks for giving it a try!
Fun, catchy, and to the point! Fits the theme very well! And also the best reason to eat cake.
Might be nice to have some sort of points in there to let the player know they're making progress (maybe a progress bar of how much of the level is completed?). Also, spawning too many fire sprites on the screen can quickly cause the engine to slow to a crawl.
Also it's absolutely hilarious that the fire hydrants can catch on fire!
Cute art and physics! Unfortunately I did best by not building anything at all, as there only appears to be one disaster which can harm Jim. Definitely lots of potential to play with! I'd be interested in seeing more attach and build mechanics, something to try to make a more stable shelter and see it get destroyed by the disasters!
Catchy music and very fun little game! Great way to mix up controls to progress difficulty!
I feel the lasers are a bit too sudden to appear even with the warning they're coming, and the swap modifier might work just by switching the letters that appear on the keyboard rather than the red wheel over affected keys.


