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Gilded Dragon

4
Posts
26
Following
A member registered Feb 01, 2018

Recent community posts

(6 edits)

I enjoy this game so much, I love the cute expressions and the whacky builds. I appreciate the body type frequency sliders. Please on next update I hope the Percentage chance stacking bug is fixed. 

On Jon Layer and Drip Inferno if you pick up "Inseminate" and "Unstoppable" along with too many percentage chance effects the roll stack overflows and stops rolling all percentages entirely across the board. Its super sad having a good run die because the game breaks rather than messing up.


My other request it would be nice buffing thrusts a little, I feel like as soon as you pick up "Oblivious" and get any kind of stamina reduction/gain there is no reason to ever thrust from that point when you can just hold down the M1 and focus on building raw damage effects. Which just makes getting nothing but thrust skills after a lay a hinderance. I'd enjoy if thrust had a buff like "Penetrator" or something to ignore partner preferences and gain full pleasure bonus OR have thrust also take less damage from from heart pop or even gain more pleasure from getting hit while thrusting since it would take more effort to time it vs pounding through the hits.

I beg for the bug fix but the buff would also be nice

What a great game, love me a nice little adventure platformer with fun secrets! This was a great romp with great art and fantastic characters. I loved every bit of 100%ing the game.

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All in all if you started a Patreon or something for further development of this game I'd back the hell out of it. Simple yet fun porn games are a rare commodity and I enjoy this one a lot.

I love the track this game is on, I love the simple RPG elements and what they are accomplishing and I like the story well enough.

My only critique so far besides UI updates (I'm sure are coming down the pipeline) is that it would benefit A LOT to stop condensing very large descriptions to single text boxes. Break up the long descriptions between more boxes and each box having up to a maximum of 3 sentences and a bigger font goes a long way to retaining player attention. Not a lot of people like word vomit especially in the introduction to the game so making text more digestible would help a lot.

If there is a worry about a player missing some detail implementing a log system will solve that very quickly. Someone like me who isn't opposed to reading still flinch when there is too much text all at once and will frequently lose my place in big paragraphs which makes the game frustrating in a way that not a major fault to the mechanics themselves.