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gohgames

26
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3
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A member registered Feb 27, 2025 · View creator page →

Creator of

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Agreed, I did consider making the enemies into various home appliances, but my artistic skills aren't great. Funnily enough, the way the shapes are animated makes them nearly impossible to screenshot  XD

I never thought of adding upgrades to pong! I personally think you could get away with only showing three upgrades and letting the player choose one, as I reached the goal of 50000 quite quickly. Other than that it was pretty fun!  Also, I might have gotten a bit carried away... yeah

I love how chaotic it gets! My final score was 2.15 seconds

This was quite fun! (even if it was a bit weak on the count down theme) I found the school level much harder (which I enjoyed), having two rooms and less time. Just out of curiosity, does the game keep getting harder, or do you win if you reach a certain level?

I had a lot of fun with this! I think you have exactly the right amount of dialogue, to get the story across without it feeling too cumbersome. I would definitely play more levels! (Also, who says two colors is enough? I'm sure the average monkey could handle at least three...)

Interesting concept of using your clones to solve puzzles. The limited number of lives does make it a bit punishing, as once you mess up once, you may not have enough lives to complete the level and have to restart, deleting all your previous clones. (maybe have an option to restart just the current clone?)

The concept and artwork are both great, but the true feat is having everyone smile and open their eyes at the same time!

Thanks! I find making music and sfx a great way to take a break from programming.

Fun concept! Would be nice to have some difficulty levels, as I personally found it a bit easy.

On a separate note, if you're planning to release more games made with pygame, I would recommend looking into Auto Py to Exe, which lets you compile .py into .exe files (so people don't need to install python/pygame), or pygbag, which (for a bit more work) lets you run your games directly in the web browser. Happy coding!

Quite an interesting setting/premise!

Very nice! You can feel the panic setting in as you realize you didn't budget enough time to get back to the rocket.

The movement is really fun, it makes you feel like a pro even when you've just started playing.

Love this concept! You might have added this already, but it would be interesting to have one of the bad upgrades add a ticking sound that's out of sync with the main count down.

Thank you for your kind words!

Glad to hear you had fun!

Thanks, this means a lot to me!

I hate triangles too, but I figured I needed a ranged enemy :P

It's all fun and games until the circles show up!

It might be helpful if the countdown for the gameplay elements was displayed, which I feel would make that aspect of the game a bit clearer. You could potentially expand this into a puzzle game, with certain timers needing to be triggered before others, but that's just my opinion.

Yeah the battery drain increases every 60 seconds. Having the battery drain increase when you buy apps is interesting, but I was worried that would discourage players from buying apps.

Looks and feels really nice!  The quit button in the web browser is a funny detail that made me laugh. It does get a bit repetitive, but I understand that you were short on time.

I can't figure out the controls for the maze level (level 5 i think). Other than that, it's a fun collection of minigames!

Nice concept! Unfortunately, after finishing level 1, I can't seem to play level 2

Thanks!

It's more of a fun thing. I think the lowest number of deaths possible is 10, but I might be mistaken.

Thanks! The idea with having fewer checkpoints was to increase the amount of clones that would crowd around an area, but yes, completing the landmine maze four times can be a bit tiresome.