Really made count and value every keypress! I personally feel that some mechanics, like falling over and the time limit, work against the puzzle aspect of the game. Also I found that the doors blended in with the background, making them hard to see. Overall, I think its an interesting concept!
Viewing post in Count your inputs jam comments
thanks so much for the feedback, we were desperately working for a solution to falling over and pressing w was a short term solution that we stuck with as we didn't have much time. The door texture was meant to be updated to be more visible but we forgot. One question, did you finish all the puzzles?