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gogo199432

6
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16
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A member registered Dec 15, 2015 · View creator page →

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Not sure if it differs for webGL, but you can set the canvas to use relative scale and then you can give it a reference, like 1920x1080. Then you can design your UI based on that resolution and the UI will scale correctly most of the time.

Really great little game. I think I might have gotten a few bugs. Once I purchased a farm card with science but didn't get it i think. However my science points were gone. The other is that I could use a school (?) card on an already used tile that was producing science. My school was lost to the ether. Other than that the UI was great, music might be a bit repetitive, but what can you do. Good job overall!

Good idea, as said by others the character models are pretty awesome. I couldn't really figure out where to get the chocolates from, so didn't get far. Also I think you might want to change your Canvas scaling cause it was cut off halfway on my screen.

Interesting game. I think the difficulty might be a bit non-linear :D It was very easy when there were only the simple zombies, but I died right away on the big one. I think it might have to do something with having too few choices. Since I can only run or attack, if I want to avoid getting hit I have to run away. But the zombies can move pretty much just as much as I can, and they can also attack multiple times. The UI was pretty polished however. GJ

Thanks! It all comes down to practice I think. We have been doing gamejams (mainly ludum dare) for years now, so both of us know exactly what's needed and can rely on each other to deliver in a way that we don't need to backtrack much.

Glad you liked it. And for the diagonal, I originally fixed that but had to change the controls and forgot about it! Dammit :D