Thank you! I'll check them out and see what I can do.
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Thanks for the feedback!
Can you tell me what controller exactly you tried to use? Then I can look into it and see what I can do.
As for the combo:
I'll have to improve the feedback a bit, so a player can understand what he/she is doing wrong.
In the meantime you can try to look at the command prompt. It will light up in the timing you are supposed to do. Try matching your input with how it lights up. Hope that helps!
Thank you for your feedback!
The controls in general seem to be a challange to a lot of people and not as intuitive as I had hoped. I plan to add better feedback to the player as to what they might be doing wrong.
I like your suggestion of keeping moves on the screen!
As for your analog stick suggestions:
Right now I feel, that the analog stick is not precise enough, but I'll keep your idea in mind and will keep experimenting.
When you say "snake strike", do you mean this?
I also think, that this still needs a way better explanation and more feedback to the player. I already have something in mind here.
I will do a devlog once I implement the changes. Would be cool, if you could give me feedback then again!
Lets see if I understand you correctly: The timing for the 3 part combo is a bit too hard right now and would be better if you had some more time in between the attacks to input the next attack. Right?
If you want, you can join the discord channel, then we can go into more detail.
Thank you for the very kind words!
Can you go a little bit more in depth on your keyboard/combo problem? I'd like to refine the combat mechanics in the next few updates, so maybe I can adress your issues as well then.
Thanks again :)