Fun little idea, I liked messing around with the apples and the movement felt really smooth. I was kinda lost on what to actually do though, so I didn’t get very far. Still feels like a good base if you keep working on it.
Gochee
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Really impressive entry, you absolutely nailed the Gameboy vibe. The visuals, sound, and even the idea of having a manual all come together really well. The minigames for refilling ingredients were a nice surprise and added a lot more depth than I expected.
I was a bit confused at the start and it took me a couple tries to understand how to actually make drinks, but once it clicked it became really fun. I do think a tiny bit more onboarding (or clearer hints early on) would help a lot without breaking the retro feel.
Overall though, this is one of the more polished and unique entries I’ve played. Great job, especially for a first jam.
Really cool idea, I like the whole potion brewing setup and the physics-based interactions. The atmosphere is nice and the music fits well too.
I did struggle a bit figuring out what to do even with the instructions, and interacting with objects sometimes felt a bit tricky (especially needing the camera at the right angle). I also had a moment where items disappeared and I wasn’t sure why.
That said, the concept is strong and you can clearly see the effort put into the systems and details. With a bit more clarity and polish, this could be really solid. Nice work overall.
yeah my bad i had a problem in the good ending it is passible but you need more knowledge then you have and chaos was meant for a random effect it might work and not this is all if you just use chaos you he can get cure or not depend on your lucky for the Q and A i did it when i was testing azety not qwerty so this is all hope you had fun playing and thank you !
