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Goblinz Studio

A member registered Dec 10, 2015 · View creator page →

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For early access in march 2020 you will have the dryad :) The 3rd class should arrive for a big update

Maybe we will give the dryad for supporter edition before EA but we are discuss it between us.

Pour savoir où est la poulette,  il faut mettre son doigt dans le cul du coq

Thanks for the video!

Thanks man!

Thank you!



We will push a closed alpha on our discord.... TOMORROW <3

Link to join us:

If there isn't any trouble, we should launch pre-order with beta access in the begin of September (on and maybe pre order on Steam).

Thanks <3

Can you try do download again. I change a configuration

Humm it looks to be a bug with itch, the key should be inside page:


Today, Goblinz Studio has released S.A.I.A.'s Awakening: A Robothorium Visual Novel for free on Steam. It is a prequel of the cyberpunk dungeon crawler Robothorium.
Discover how the civil war began and explore Robothorium's universe through the eyes of a new character: Agent 22.
 Will you carry out your mission or defy the established authority?


About Robothorium:
Goblinz Studio is proud to announce that Robothorium will get out of Early Access on 31th January and will be available on Steam and Nintendo Switch.

Robothorium is a cyberpunk dungeon crawler with turn-based fights, where all your choices will have a direct impact on your revolution against Humankind. Deep Strategy, Talents, Crafting, Party Based management and much more to enjoy in this roguelite!

itch page of Robothorium: (not free)

Yeah! We will publish a demo around march-may!

Feel free to follow us or join our newsletter here:



We don't have demo yet, you can follow us. We will propose a demo around march - may.

If you want to follow the development we write devlog every month and we have a discord to talk with us =>

You didn't receive a txt with the steam key?

Oh at the moment, the build is only Windows. Mac & Linux are coming soon.

I don't have date for Android now :(

What is your OS ?

I didn't understand, what is the problem?

Can you explain me in details or send me screenshots?

(1 edit)

Pasted image at 2017 12 07 03 47

Hey everyone,

Here a short description of our project:

2052. Planet Earth. BreakTech, an enterprise specialised in robotic construction, is flourishing thanks to thorium, an unlimited and innovative power source. After many years of exploitation, robots are finally protesting for their rights. But the peaceful movement is quickly escalating to riots and the human repression is near. Now seen as a first degree threat, robots are hunted down and culled throughout the planet. You, S.I.A, an enhanced artificial intelligence, have to end this surrounding chaos and build a future for your robots. Unite with the new rebel factions, which have been engaged in turf war for months, then deal with cyborgs, humans and robots to lead your own robotic uprising.

Link to page:

We will post right here all our next progression about the game, and if you want more and to participate to our open beta, come join us on or Discord:!

For those that don’t already know about our upcoming RPG, I invite you to read our presentation article on indieDB :


The new Artistique Direction

Let’s go straight into the topic with the establishment of our new D.A. Indeed in the recent months we have reworked the visuals and animations of more or less everything that had been achieved so far. I’m not going to lie, it was a titan job. But hey, that's the goal of prototyping. We do tests, we take liberties and especially thanks to the many returns that we had during events and open betas weekends, we correct.


At the same time, we decided to completely review the fights visuals, to make them a little bit smoother, more polish and especially less broad. We also took the opportunity to rework the sets. We wanted to completely change the contrasts and brightness to have a darker and less melancholic world. In addition, to adapt to this new artistic direction, all the animations and FX have been completely revised.

New and Old F

The goal on the reskin of the robots was to give them more personality, so the players can see each robot as characters and not as an expandable tool for your uprising. In addition, this graphical up gives us the ability to change each element of armor more easily depending on the equipment chosen by the player with Anima 2D, our animation software by interpolation (Bones and mesh).

Pasted image at 2017 11 03 03 11


The exploration system

The other big part of these last months was to set up a much more advanced exploration system. Indeed, the system as it was thought at the beginning was much more simplistic. You moved from room to room on the map and you could only get inside those during fights or if you came across traps, as you can see here:

Our new goal here was to make the exploration much more visible, to see the stages and especially to add secondary elements to make immersion and of course interactive exploration.

So we’ve added many elements to interact with during your exploration such as drones or computers to hack, security systems and patrols to foil, secret passages, chests to find ... and so on.


That's all for now. We will be back soon for sharing with you our progression on Robothorium.

Please share any questions, feedback or thoughts in the comments, we love to hear from you.

The Goblinz Team

Hello fellow players!

We are  the developers of Rothorium. If you have any questions, feedback or bug report, feel free to post them on this discussion board.

Robothorium is still in development, you can expect a lot of improvements until its final version. If you wish to know where the game is going, you can browse through our discord!