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Goblins and Gardens

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A member registered Jul 18, 2021 · View creator page →

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Thanks for the review! I look forward to sharing future expansions with everyone as the game grows :)

thank you!

This is good insight. I've thought about adding such a table but truthfully I might change the resolution mechanic so it's a bit more streamlined and less dependent on determining numerical value of the card.

Simply put it would look more like trying to draw the correct suit that matches your chosen action suit. (i.e. - I want to jump across this gap so I'm wanting to DO something. I want to draw WANDS. If I do it's a success, if it's a major arcana it's a failure. If I draw a minor arcana that's off suit (cups, coins, or swords) then it's a partial success.) This could sort of speed resolution up a bit and simplify things to simple recognition of suits and major vs. minor arcana. 

I would leave the stat point system in though for a bit of added versatility.  For example: when a partial success comes up (i.e. - I draw COINS instead of WANDS. I can check my COINS stat (MAKE). If that stat number is at or above  the draw card value then the partial success is converted into a complete success. That way stats are still an important part of gameplay but they're not the end all be all of determining success.

Thanks! I'm really happy with those tables. I'm currently working on doing sets of distinct tables for each character so I'm happy to hear that they're a hit so far. I've had some good feedback about them in person from the little bit of play testing I've done so far.

In regards to the Major Arcana: Yes. Currently, they are treated the same as other cards in regards to judging success by numerical value although I had been playing with a slightly altered ruleset that would see this change. It would sort of simplify the situation making the resolutions even faster and it would also introduce a bell curve with partial successes. More on that later!