Strange, we will try it out to se if there is something wrong with the export.
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The idea when we tried these animations was adding lots of particles, tweens & color changes. I think it did look good back then, i guess it won't look so good if you hold the hit or attack animation for too long.
Ah, now I understand. Yeah, thats just to show the animation for fire breath working together with the burn effects for zombies. The background is from when we started creating the assets and we didn't like how the background looked in combination of the Viking so we changed it to the one you can find in the backgrounds folder. (You can also see our first version of the zombie on that animation sample.)
Sorry, nearly missed this message.
When we tried the sprites before release we made that with some help of code, just cutting out the head and then make it fly away. More dynamic so it can react to other objects. We didn't feel it would look good just adding a static animation.
I would recommend that or even cutting out more parts + adding the blood explosion-animation on top + red pixel particles flying out. It will look amazing :)
Your not stepping on any toes when creating free game with any of the assets we made so far.
I guess you would be doing something wrong if you made the exact same game with the same game assets. :)