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Goatman's Goblet

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A member registered Apr 29, 2017 · View creator page →

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I'll be honest with you, I haven't the slightest idea. I never really did much of the back end stuff with itch when I first set things up here; and this is the first time this has been brought to my attention; like to the point that I didn't know those weren't one and the same in most cases. I'll look into this and try to figure it out; sorry for the inconvenience. 

- Brian

Mostly. The why is a bit cumbersome, but provided below for context. It will be resuscitated, there's a vague timetable for it.

Was writing it pretty well deep into Summer-ish of 2020, then being trapped in New York City, primarily trapped in just my apartment due to how poorly my neighborhood was handling the pandemic kind of soured my desire to write about cities at all for a bit. So I shifted Issue 2 to be more of Issue 1's content, building off stuff I culled until that also became unwieldy; and it was around that point I ran out of some meds due to my doctor passing from said pandemic; and now I'm stuck working on my thesis which is of a type but not so much a continuation as a congruence. 

My goal, back to being medicated, second vaccine scheduled for a week from now; is to get Rakehell 2: The War in the Rift and then Gog-Moloch done this year; as I am getting back to having the fighting spirit to do such work. The issue now being other major projects I'm doing to make rent via other publishers. 

Its a sticky situation being a literal one-person operation trying to make big books or at least big mechanisms; but the goal is to never abandon them. The city issue, god-willingly, would be done by this autumn. 

Apologies for the inconvenience and delay,

- Brian

Thanks mate, its glad to hear you dig it.  I've known many a good cat, though I was always a dog person; which I think is what made cats all the more enchanting. They're turning cogs up in their head, and while an old dog may wear the face of its favorite thing for many years (snoozing, walking, swimming; that smile they do when you offer it up) a cat makes you read its eyes. 

There's certainly a Ghibli quality, I used to babysit kids when I was in HS and they'd watch The Cat Returns until it lost all meaning; and so there's some well of experience; nostalgia coupled with this imagery coupled with uncertainty; which definitely plays a factor into the idea of the Catlands. 

I truly appreciate this kind post and your reading of the material. 

Added it to the bottom corner of the image. 

Yep, about to upload it. 

Thanks Batts!

Hey, I just put the Maps up as something that can be freely downloaded here. Let me know if you're unable to grab them.

- Brian

I was under the impression that the PDF was sent alongside it via SpearWitch. Let me know where you've bought it elsewhere and I'll try to remedy this and/or send me an email/receipt at brianrichmondwriter@gmail.com and I'll send you the PDF right away. 

Hey, I was informed of this as it is a layout error; its meant to be:

Page 29 - Entries wrong.
Should be: 1-2. Bridgetownie 3. Riverbanker 4. Bridgetopper 5-6. Underbridger.

I actually just got the fixed PDF and will be putting it up right now.

I'll see what can be done!

A very enjoyable set-up with additional intrigue to really help give it more weight than a mere tomb plundering. I appreciate the cultural flair and could see this doing well as an introductory adventure in the Hill Cantons or other areas of a similar cultural root inspiration. I would recommend this to those who want a good first level dungeon with greater ramifications to it. 

I believe SoulMuppet did another print run of them,  I'll check in with him to see if/when any will be resupplied state-side. Worst case scenario, you absolutely do have my permission to get it printed locally at a print shop if the option is open to you.  

im reporting you to oiffcer jenanine

where is garbodor batts

Too many axes, not enough orcs. IGN 9/10.

Note: If you purchase this toolkit, leave a review. As the author of this work, I've stated that I will gladly write a table, monster, item, or some small bit of content to anyone who reviews this product; to help enrich your play or to facilitate covering something you found lacking. 

- Brian.

Posted below is a Review I wrote for this project before learning Itch.io doesn't apparently show this in a public way:

Alex Damaceno's "Beyond the Borderlands" is a worthwhile purchase for even the most frugal tabletop RPG player, as it provides a beautiful marriage of artistic whimsy and utilitarian design. With inspiration clearly taken and acknowledged from the classic "Keep on the Borderlands" module, what is provided within the first issue is something most Game Masters need but seldom consider until it is too late: an exceptionally modular micro-setting starter zone from which adventures may begin.

Stronglaw Keep is well laid out in an isometric illustration which gives a clear sense of how one could navigate through it, defend it, besiege it, stage ambushes, or go unseen by watchmen. Beyond the diagram, the keyed locations are all fairly elaborated upon, enough that a GM could slot in other modules, NPCs, and rumors to fit the locale without much additional tailoring. Intrigue on how one could influence, blackmail, or usurp the Bailiff is casually layered throughout the locations; his older brother runs the Bluewine Tavern, the Blacksmith must obey the Bailiff's orders, et cetera. Just enough information and a sense of flavor to make use of the area; yet generic enough that you could easily replace any name with something more befitting your personal setting desires.

Loot and Stuff is where the deeper utility comes into play, outlining the various treasures and equipment which can be found within the Keep. Nothing here is outlandish or of a game-breaking power; rather instead it skews towards the small comforts that might otherwise go unappreciated. Variety is had to the food stuffs, though all are simple. Guests are of a variety at the Inn, and they speak to potential intrigue in the surrounding Borderlands (which once again, is generic but flavorful enough to invoke curiosity.)

 The Notice Board has ample rumors, or rather hooks which could be a good basis for getting a party out into the field, fleshing out further intrigue or plotlines, or what simply to change up the status quo. Among such rumors and hooks are also a few bits of idle gossip, pinned up; which could be used to flesh-out any character who may have posted such things.

The Wicked Pallovalley section itself offers a very basic but entirely useful set of travel rulings for hexploration; and though they are not of great use to me I know from personal experience that making travel rules fun is akin to finding the Holy Grail, so I'll not spite efforts made; it does its works. 

I would note my first Caveat here though; we receive an amazing map of the Pallovalley, but our introduction to its localities does not give us a sense of why we should adventure in it; it is there of course, but I like a bit of purple prose, a paragraph to sell the intrigue of this region, that this is a borderland taken by monsters who will claw out towards civilization, or that the dark forces of Chaos seek new power here and must be stopped; just a small overarching sense of why this realm is dangerous fits my proclivities; but this is a Caveat not an issue proper which would steam my grits.

 We are given exceptionally fun hex illustrations of the various sub-regions; the Keep's Domains, Hunting Groves, Dusky Woods, Sludgy Bog, Rockfall Range, and Scarlet Forest: each with a d6 of region specific rumors (noted as True, False, or Partially False), and a 2d6 of Regional Encounters. All of these have enough going for them to invoke curiosity, inspire a session, or make for an interesting encounter---and this is before we get into the numbered hexes which possess detail enough to make their gimmick or core feature succinctly known.

Travel thus, throughout the Pallovalley, will always have something going on, and given the size of the regions themselves there shouldn't be too much repeated material unless desired. These localities are perfect to tailor sessions for, and I must applaud that; no hex feels a wasted place, and no encounter seems generic to the point of being unnecessary.

 What Comes Next is a worthy section to note; as it ensures to us that there will be two more zines in this series; a Dungeon zine and a Bestiary zine--with note that all the Bestiary entities will be illustrated and assembled for paper miniature use. The dungeons themselves sound interesting, good enough to teach the basics of a world of them to newer players or those wishing to get back to the simpler roots of the hobby.

 Of Note: Demaceno has posted both The Kobold Lair & The Goblin Caves as a One Page Dungeon with map, illustrations, et cetera; which could be of use if you want to delve right into using this setting from the get-go with a cohesive aesthetic vision present.

General Notes: I am a big fan of Demaceno's work, both from a design perspective and for a charm of the artistic perspective. I would wholeheartedly recommend this product and the whole of Alex's works to anyone who wants to get involved in tabletop role-playing games. I would say I think his work is most useful to a new Game Master, someone who wants to experiment but might require additional guidance to get what it is they want out of something. The aesthetics help make it approachable and fun, the tone is enchanting in how it makes you want to have fun.

Pairs Well With: As a long fan of the Chaos Scar setting from 4th Edition D&D which also took heavy inspiration from the Keep on the Borderlands series; I would recommend those modular adventures which could fit well into the Pallovalley and give it further longevity. Additional Borderlands inspired work could go well with it, though this may require further tailoring on the part of the GM. I would likely run Beyond the Borderlands with a simple system that fits my personal tastes, such as the Black Hack or Whitehack, something that is easily accessible and clear in its purposes; as I think Beyond the Borderlands might work best in such a scenario.

End Notes: I rate this work a 5/5. It has a lot of amazing things going for it, and the caveats or not entirely favored thoughts I hold to it are matters of personal opinion. I think a final unified project, with a few more illustrations and clever layout (the Notice Board would've made a lovely illustration/drop-dice/illustrated table), would be nothing short of a grand success.

Purchase this book, enkindle a sense of nostalgia that is cultivated in the sense of enjoying the work for sake of joy, rather than anything else.

Sure. Took me a moment to find it (been a few computers since the initial writing of this.)
I'll upload it. 

The idea is that the enemy army is fighting mostly everywhere, with the Bridge being the active center of the combat.  Active Threats are meant to be the sort of forward charge/enemies sneaking about on the battlefield and encountering the knaves. I'll try to clean this up and post a new version tomorrow or Friday, as I'm looking at it deeply now and I can 100% better explain/elaborate on these things. 

Sorry for all the delays on this,  world's a bit hectic right now for me. But I appreciate the patience and patronage. 

- Brian

Oh jeeze, sorry for the delay!
An active theater of war, as listed in the module, is pretty much the Bridge/No-Man's-Land, and hostile territory where the enemy army is presently fighting. It is meant to shift but I likely didn't convey that as well as I could in this initial draft. 

A better version of the Battlefield, with rulings to make your own battlefield and such will be in Rakehell 2 which I hope to have out in a month or so. 

I'll get back to you with a better read on this in an hour or so, as I just noticed this while in the middle of something.

- Brian

Afraid not, the printed version is handled by an intermediary; but there is a printer friendly version of the file available for home printing and a new disclaimer in the back for making sure folks can get the pdf printed at a local copy shop. I've kept the PDF price pretty cheap as a means of making the loss for those who double up the purchase as negligible as possible. 

But I am sorry for the inconvenience. 

I find most Mass Battle systems to feel detached from the core mechanics of systems they're affixed to; or they relegate the characters to command positions which aren't as dangerous/fun or cause the scenario to dictate the command are leading the fight from the front for some reason.

I think with some time to clarify/broaden things/provide enough examples, this type of scenario could be more broadly useful. Glad to hear you like it!

Added a printer friendly image to the downloads/screenshots; let me know if that's still too rough and I'll try to polish that out.

Also, there are a few dark pages in the book proper; so if you can give me til this evening I can probably cobble together a printer-friendly version without much art or black pages getting in the way. 

Sure, I'll whip something up today!

Awesome!

Glad you enjoyed it! I don't usually get a chance to write this kind of content but it does provide me with a good sense of catharsis.

(1 edit)

Actually, just spoke to layout; I should have a finalized revision (with some fixes and the two pamphlet dungeons included) up possibly tonight!

Edit: New version with two dungeons in it is now up in the Downloads section.

It seems likely, yeah. Sorry.

There have been snags with layout revisions given the small size of the operation (i.e., just me and a friend of mine), most of which having to do with the price of housing in the cheaper areas of NYC and a data entry job that ended up being a very workplace violation filled factory job; among other more unpleasant things which makes free time for productivity hard to come by.

I am sorry for the inconvenience, but if you do get it printed for yourself let me know how it turns out.

Glad you liked it! I'm always uncertain when it comes to adventure/module design, primarily because I enjoy making toolboxes.

Hey John,

There's been some traction; the new draft of the revision is finished and is currently in layout with Arielle. I should be able to get an update on this sometime this weekend (she's in one of my games), but as soon as I have it I'll put it in Lulu and submit it to DriveThruRPG; and provide coupons to all the purchasers so they can get it at cost alongside the new PDF version. 

That actually reminds me I need to update the purchase page with the new randomizers and features added to it. Sorry for all the delays! March was a weird month for us and life found a way of getting in the way, but I'm happy you're excited! 

- Brian

Thanks!

Yo. 
I'm Brian, I write a webcomic called The Sisters as well as an adventure table-top gaming blog called the Goatman's Goblet. I'm almost always open for collaboration, and can be contacted at BrianWriter#6900 on Discord. I recently published Rakehell, a KNAVE zine on here. I'm sort of an OSR of the newblood variety, kind of a 2016 onward individual via my blog. I've worked on the METATOY/LARA systems before making content for them; and I'm really getting into Troika. I like doing research projects and making big random generator tables. 

I also have a ton of artist contacts, in case anyone ever needs one of those for hire. 

Yes there is, once we finish polishing out some layout issues and maybe add a bit more to it. Until such a time, feel free to print it out on a service of your choice. 

I'll also try to figure out if I can do coupons for the printed version for anyone who bought the pdf, as it'll be done via DriveThruRPG.