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Hey! Yeah, I literally just threw it up last night before going to bed; so it is a bit unpolished---especially as an ashcan. 

For Expression; its not something I've seen in another game specifically (though I do read a lot and osmosis can occur without notice.) The designed intent was to use a meta-currency to supplement the big action currency (Karma) in a way that allows players to get a sense of agency over how they interact with one another. The ideal way of gathering Expression is part of how I intend to handle travel, wherein travel is a means of:

  • Moving through an environment, in weather; which determines mood.
  • Rolling on a topic that the conversation of the party has reached after hours of travel through said mood/with said mood.
  • Allowing the party to determine how they are engaging with the topic, allowing them to speak to a backstory, or to lie, or to not feel like commenting.
  • And then, encounter something on the path or a destination, where this expression might be further utilized.

The hope and goal is to make travel a means of introspection: how much do you trust your fellows to tell the truth, how much do you wish to keep intimate of yourself, does it matter to tell exaggerated/tall tales to people you may never see again? 

Backstories and deciding what other characters know about you is always something I'd like to see explored more; so this was the general idea.

I'm glad you enjoyed it, I'm certainly looking to finishing it as a project.

- Brian