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goathollowgames

13
Posts
A member registered Sep 16, 2025 · View creator page →

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I think getting to the game was trickier than the gameplay itself. Figuring out the second part took a few. Good humorous puzzles. I'm not sure if the runner can actually be beaten or if it's infinite, but it definitely had a Google Chrome Dino Jumper feel.

Level 2 soundly defeated me. This is a very interesting and absurdly difficult game. I really like the recoil-as-a-jump mechanic. This could be fleshed out into a full-length game with a ton of levels, different guns/characters, and objects to interact with and destroy. 

This one is easy to understand but difficult to master. I only beat your score by cheesing a bit. As my tower started to tip, I frantically clicked a bunch, which netted me a few undeserved points. The music is pleasant and atmospheric. Well done. 

I love the use of actual ciphers in your puzzles. The mysterious text reminds me of Tunic. Because of the distances between puzzles and solutions, I often found it was more convenient to die and restart to implement the solutions. If patience is mechanic you'd like to double down on, consider adding a death counter and some way of rewarding patient players or punishing impatient ones. :)

There were some really tense moments, waiting between two spinning asteroids hoping that I wasn't a few pixels off. Cool idea, and great collision detection.

This is a frustrating (in a fun way) little action/puzzle game. The number of times I stepped on the same traps is a little embarrassing. Despite the fact that you can see some of the traps fairly easily, the level's visual textures make it difficult to see others--especially the small moving ones--adding to the difficulty. Good choice in music as well. It is catchy, unobtrusive, and can sit on repeat for a while without being grating.

I encountered an error when trying to open the exe:
`Error: Couldn't load project data at path ".". Is the .pck file missing? If you've renamed the executable, the associated .pck file should also be renamed to match the executable's name (without the extension)`

I'm on Windows 11 and can provide other diagnostics if needed. 

The chicken feet sticking out of the pot tickled me. "You've been cooked!" Great. The music was suspenseful. Liked all the little noises. Had fun sneaking around and feeling threatened as a defenseless chicken. Glad to see some unique art.

I spent a stupid amount of time making the most exact copies I could. Made me focus with a strange intensity. Got 96%. I'm satisfied. I could see doing this with increasingly challenging objects.

I love that the instruction "Left click to Slorb" made sense after just a moment of playing. I like the unique mechanic and skill-based puzzles. The art and level design were solid given the time allotted

Great music. Definitely thematic. I enjoyed cheating to crash the game with thousands of dodos.

Good 3D perspective, fun expressions on the characters, and I like the idea of fighting in the microscopic world.

This is a really interesting idea that incorporates the theme into gameplay. I love the degradation of the abilities of your copies. The puzzles remind me of the SNES game Lost Vikings but with a twist. Well done.