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I love the use of actual ciphers in your puzzles. The mysterious text reminds me of Tunic. Because of the distances between puzzles and solutions, I often found it was more convenient to die and restart to implement the solutions. If patience is mechanic you'd like to double down on, consider adding a death counter and some way of rewarding patient players or punishing impatient ones. :)

Ooh good call on a death counter, I should have done that. The “Continue” option was a last-minute add, so at first it was rewarding patience by forcing the player to start from scratch every death (probly a bit too harsh!). I didn’t even think about dying strategically but now that you say it, yeah, that makes perfect sense.