This is another one of the games I think need released eventually from this jam. Something about swinging an ax at roughly 400 kilometers per hour is just awesome. Very much reminded me of old flash games in a REALLY good way. I liked the QTE's and how they were used to spare enemies. At first I was like, "these seem way too easy," then I got jumped while trying to spare one of my enemies and accidentally sent him straight to the judge in the sky. Excellent game, well done!
GoatBlob
Creator of
Recent community posts
This is amazing! I am a big fan of games that feel like short stories and this one really felt like one! The oxygen effect and the wordle elements were particularly awesome. That dang commander on the phone needs to be launched into the sun or something! I had a good time checking your game out and the quality you came up with in such a short time was really cool. Send this to a massive youtuber and have them create an entire movie based on it that includes copious amounts of blood immediately! (please get the reference, please get the reference, please get the-)
I think your game is great! I noticed a lot of other people seemed to struggle with the difficulty, but I honestly thought it was pretty fair. I viewed it as an extraction kind of game where the enemies had to be outmaneuvered as well as destroyed. It added an element of difficulty where they may have been a very easy and straight forward game! Well done!
Hello! Thank you so much for playing my game! The QTE's are ones you have to hold if that helps at all. Holding the button brings up your shield and the white sheet over the screen should go the opposite way if you are activating the QTE correctly! As for the speed at which you need to press and hold the button it is determined by how powerful the enemy's attack is! Hope this helps a bit!
Genuinely AMAZING game. I haven't gotten all the way through yet, but this bad boy could release as is and be an instant hit. The secrets are so awesome and I am for sure going to play through the rest of it as soon as possible. It's also beautiful by the way. I'm stuck between being hype that I got to play it and upset that I'm being graded against it. Holy peak man, well done!
For the supporting material, should we be presenting this in a sort of poster or brochure form? Or just send separate screenshots in the zipped folder so they can be displayed in different forms? I suppose I am just asking in what form would work best for showing off our process of making our games?
Thanks for playing! Dealing with the controls is kind of the vibe I was going for with this one as the main focus. I kind of wanted to get that feeling of controlling a robot that you aren't actually familiar with. Labeling the game as, "puzzle," was the closest thing that I could come up with for it lol.






