GMS will run compatibility scripts so it can be 50/50
gmx0 (Neo Generation Games)
Creator of
Recent community posts
I've been looking for a UI solution for my RTS for awhile now and I am considering buying this. RTS is very UI heavy, making buildings and units, and controlling and commanding units. While I can make my own and I have before, it takes a long time so I'm looking for one. But the most important feature to me is, how does it interface with non-UI game objects? Is it simply variable passing, or is there more advanced features like signals or async like events?
Made a YouTube video for this game: STARCRAFT WITH SHAPES?? Indie RTS Geometry Battles (youtube.com)
You probably need to be more descriptive of what you are getting with the extended version because while I am interested, there's too little information to make me pay eventually.
Okay, after playing a round:
1. it took me a bit to figure out Left Click means open doors. You need to put some kind of left click icon near doors and stuff you can do. Also making opening doors instead of E or Right Click is an interesting design choice, because it also took me awhile to figure out Right Click is shooting, since I accidentally skipped that instructions. Put a right click icon in the beginning when encountering an enemy.
2. The gate activation is confusing. I found 3 gears that turned on generators but no hint of what do after that.
For the amount of work in a short amount of time, and it pulled some emotional heartstrings like some of my favorite games like To The Moon, which the creator told me this was based upon, it gets 4.
Why it doesn't get a 5:
1. The English dialogue, while decent, is obviously not from a native speaker. A lot of saying "Owwww" after an insult, jab, or surprise which gets annoying, but is tantamount to immersion breaking. Especially since the game is set what seems to be a European country of some sort. No native English speaker says "Oww" repeatedly, only Asian English speakers do that (I'm Asian, so I know).
2. Some minor gameplay annoyances. Sometimes you can't get through a door to the next area if you are coming from the side and must face it head-on. The fetch quest seems artificially extended, especially those parts that simply have the escort character saying to check the notes or grunting, not advancing the story.
3. The plot was a bit predictable, however, even with that in mind, it was still very emotional and heartfelt.
It gets a 4 as those things doesn't actually detract from the story focus. The game can be finished in under a couple hours, if not just one.
































