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gmx0 (Neo Generation Games)

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A member registered Apr 08, 2014 · View creator page →

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Recent community posts

GMS will run compatibility scripts so it can be 50/50

I've been looking for a UI solution for my RTS for awhile now and I am considering buying this. RTS is very UI heavy, making buildings and units, and controlling and commanding units. While I can make my own and I have before, it takes a long time so I'm looking for one. But the most important feature to me is, how does it interface with non-UI game objects? Is it simply variable passing, or is there more advanced features like signals or async like events? 

How similar is this to Achron RTS time travel mechanics? 

Thank you!

English version coming any time?

Finished it.

What does it exactly do?

Downloadable version pls

Downloadable version pls

Downloadable version pls

I finally figured it out, space to jump, left click to slash enemies

Needs a downloadable version

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Made a YouTube video for this game: STARCRAFT WITH SHAPES?? Indie RTS Geometry Battles (youtube.com)

You probably need to be more descriptive of what you are getting with the extended version because while I am interested, there's too little information to make me pay eventually.

Would love a downloadable version

Made a video with the game in it

(1 edit)

Made a video with the game in it

Made a video with the game in it

Made a video with the game

Made a video about the game

Okay, after playing a round:

1. it took me a bit to figure out Left Click means open doors. You need to put some kind of left click icon near doors and stuff you can do. Also making opening doors instead of E or Right Click is an interesting design choice, because it also took me awhile to figure out Right Click is shooting, since I accidentally skipped that instructions. Put a right click icon in the beginning when encountering an enemy. 

2. The gate activation is confusing. I found 3 gears that turned on generators but no hint of what do after that.

Make a downloadable version pls

Why not utilize something like Lulu . com that would print for you?

(1 edit)

We called this game "Charge" (as in the Super Saiyan charge) in the Philippines. We added a lot of things and special rules as time went on in school.

I mean, the stuff that matters to choose for the ending only appears near the ending. Nothing you do before near the ending will change the ending. So if you already want to live, you will inevitably choose the true ending.

When importing to GMS 1.4, it seems the macro and configurations isn't included. 

I hate how I did not realize this.

I was eating spaghetti while playing this. That made it an interesting experience.

Only for Android? When most RTS players are PC only?

Would be great to have a downloadable version

got 3 endings, yay?

Difficulty spikes way too much around sample11, not fun when the story is engaging.

Probably one of the funniest alternate history romps I've played

Is land really a core mechanic of 4X? Most 4X are space based.

For the amount of work in a short amount of time, and it pulled some emotional heartstrings like some of my favorite games like To The Moon, which the creator told me this was based upon, it gets 4.

Why it doesn't get a 5:

1. The English dialogue, while decent, is obviously not from a native speaker. A lot of saying "Owwww" after an insult, jab, or surprise which gets annoying, but is tantamount to immersion breaking. Especially since the game is set what seems to be a European country of some sort. No native English speaker says "Oww" repeatedly, only Asian English speakers do that (I'm Asian, so I know).

2. Some minor gameplay annoyances. Sometimes you can't get through a door to the next area if you are coming from the side and must face it head-on. The fetch quest seems artificially extended, especially those parts that simply have the escort character saying to check the notes or grunting, not advancing the story.

3. The plot was a bit predictable, however, even with that in mind, it was still very emotional and heartfelt. 

It gets a 4 as those things doesn't actually detract from the story focus. The game can be finished in under a couple hours, if not just one.

The page itself states that this is a very early demo, more like a mockup. Do know I am still working at it.

Is there a downloadable version?

Controls? Also, is it random or pre-set?

Yes, Unity games run perfectly. It's probably a false positive, and I played the Web version, but just a heads up.

Malwarebytes says this is malware.