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Gmr_Leon

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A member registered Jun 07, 2017 · View creator page →

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I think I like it! Tried the latest demo available here and I dig the vibe of the game so far. There could be some improvements to the sound effects in terms of player weapons fire and enemy weapons fire, but I suspect that's all in the works.

Happy to see you're still at all this! Was really pleasantly surprised to come across this in my feed.

Appreciate the reply! I gave that a try and after sorting out some of the odds & ends to run install.sh, it errors out with:

"/usr/bin/ld: cannot find /home/[username]/.../heXon/Dry/lib/libDry.a: No such file or directory"

If I understand right, install.sh should be pulling that alongside the other necessary stuff from the Dry repo, right? I checked my local files, and as expected, it's not there, so I partly understand why it's failing, but not sure what's still asking for that file nor why it creates the lib directory but doesn't pull/produce the relevant file. In any event, I've learned some more Linux stuff, sort of, so if nothing else there's that. 😅

I'm guessing my best bet may be to try switching to Linux Mint and trying it in the same environment, which tbh I've been considering switching to Linux Mint at some point anyway.

Hey there! I was looking through some open source game lists and came across this, and in turn the rest of your work. I started to give them a try but I've hit a snag. When I download the zip from here and unzip it and try to run the executable on Ubuntu Mate 22.04.3 (Jammy Jellyfish)...Nothing happens. Hardware specs are a laptop with an i5-2450M and AMD Radeon HD7670M, so an older machine, which may be the catch, I'm guessing?

Checked that it was set as executable and tried to run it via terminal, but it only says, "Illegal Instruction" or "Illegal Instruction (core dumped)" (changing depending on if I try to run it with apostrophes or not if memory serves). I tried to check if I was missing some dependencies via the ldd command, but I'm not too familiar with Linux, so I'm not sure if I may be missing some or not. I checked the package manager and searched for most of those listed and it looked like many of them were installed, but that may be the wrong approach.

Thanks for any advice!

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Gallery of cracked info-terminals so far, it's a WIP, will add more as I get to them & crack them. Feel free to contribute!

Care & share =D

What's it really do? =X

To add to this, I think some form of checkpointing, like at health restores, would make it less frustrating. I dig the methodical combat, but when facing multiple enemies, there's a risk of getting stunlocked that just feels unfair. 

I'm mainly thinking of the encounter in the underground tunnel in the first world. I'm pretty sure one of the enemies has a faster attack rate, or at least it feels like it, so if the slower enemy knocks you down, the other just keeps you from ever recovering.

Heya, I just got around to playing this and really enjoy it! There's some little touches others have already mentioned that I'd also like to see, but for what it is right now, it's a nice, straightforward chillout game.

The only issue I've really run into is that some of the islands seem to generate such that the game can't handle them & it crashes to desktop. If there are crash logs that may help, I don't see them in the game folder, so not sure what I could send to help. I don't know when it will happen until I embark to the next island, so my best bet might be to screenshot coordinates before setting out & send those your way if they crash the game, I guess?

Nevertheless, thanks for the relaxing little game! 

Have either of you tried downloading via the Itch app yet? Though, the zips should also work...You might try asking them via their Discord or tweeting them.

I'll give them a poke over on the Discord for you & let'em know folks are having issues tho.

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Hey there! I really enjoyed what I was able to play of this, but wanted to give a little warning to future players: be wary of playing this in Firefox!

I was able to play it till around the end, but then it kept reading each single input as if I was holding the key down. I think it's just a quirk with Bitsy & Firefox, so nothin' towards the dev. Oddly enough, if you reload it in another tab, it resumes reading inputs correctly, but seems it's probably safest running this in Chrome or somethin'.

(I thought that might've been more to do with the Bitsy editor than the resulting games, but seems not!)

Edit:
Mostly finished it now (only missed the gravel, milk, & tiny top first time; still missing gravel now) and it was a bunch of fun! I really enjoyed the pirate ship part, and the museum was clever too! I picked up on the hint but set it aside at first, so had to revisit it.