Hiya! I have the blender extension working (seems to require blender v4 or later). I am not sure exactly what the trails I should make would look like. Is there any way you could make some sample assets, like the ones used in the demo, available to users as part of the downloads? Best way to learn is to study a finished thing :)
Elsewhere
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Hi, I love your player!! But there's just a few bugs. Thanks to you making it open source I was able to investigate the occasional "zero duration notes" issue even in non-staccato channels. I think the fix is to simply alter sort_ascending() in beat_detection.gd to look like this:
func sort_ascending(a, b):
if a[2] == b[2]:
if a[1] == -100 or a[1] == -128:
return true
if a[2] < b[2]:
return true
return false
With that little addition the MIDI note off events will be sorted before new note on events. I didn't look into your note processing logic for a reason as to why that causes an issue, but it was definitely related to note on/off triggering at the same time, and with this change I didn't see the issue come up on my test songs.
Hope it's useful, and thanks for making this great player!! :)
Just finished this. Too bad it didn't show up on my stream for some reason, but I really enjoyed it. I think it's the most original and well-designed puzzle game I've played yet in the jam... and I like puzzle games and have played a lot of them! My only real complaint is that it's too short, but that's understandable for a game jam!
I played this for a bit offstream and it was so good that I went back and finished it! Probably the best "you lost the ability to do X" game I've played. It felt like I could fight back against it in a really hectic way that was instantly clear to me but still mind boggling.
Except for the scripted "skull takes something" parts which felt a bit arbitrary I like how it was executed. Maybe if the buttons the skull was going to take, and where was shown visually somehow, there would be more room for planning. Either way it was a fun and hectic ride!
Hi! Sorry I missed this comment for so long. I think if you install this DirectX package from Microsoft, it should work again. Let me know if you have more issues, though: https://www.microsoft.com/en-us/download/details.aspx?id=34429
Happy puzzling!

