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Glueblade

90
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A member registered Jan 21, 2022 · View creator page →

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I have good news for you: You can just download this game 10 times and then you'll have 10 of it

The vampire catman is actually a deep and meaningful critique of harmful tropes surrounding sexual harrassment, so I'm afraid I can't make a route for him even if a lot of people find him sexy :( Sorry

Good luck finding the doggirl of your dreams! This game is dedicated to all Playernames in every dimension

Such cruel words D':

I'm sorry the badness didn't live up to your expectations, but have you considered that maybe it's a skill issue on your part that you can't appreciate how bad my game is?

Thank you. Your eyes are brighter than a disco ball.

Thank you for enjoying my masterpiece :) Not sure why you crossed that part out, though

Nooooo don't say that, I'll be disqualified from the jam D:
I'm glad you enjoyed the LI. Not everyone appreciates a vampire catboy with strong ethics nowadays, alas

I was assigned apron by Madame Ro. Would recommend the experience.

I'm glad you enjoyed it! Thank you for checking out the behind the scenes stuff too! I always love reading about the process behind a piece of art or a game, so I wanted to include some in my own game as well :D

Aaah, thank you for reading througb everything ;_; I love reading about other people's creative process, so I thought maybe people will also be interested in mine :D

And yes!! Printer paper and pencils are enough!! You can do traditional art! And maybe invest in a fineliner if you get more into it. You don't need lots of expensive materials!

Really lovely game. Beautiful art and sweet characters. It's very impressive what you managed to do in the jam period with all the different routes and scenes, as well as the stat raising.

I did unfortunately encounter a couple of bugs D': The history screen seems broken. I just see the names but no text on it. I think there's also a couple of instances where the maid's default name is used instead of the player-chosen one. I also noticed that when I loaded an earlier save after finishing a playthrough, the stats didn't revert. I ended up with 24 independence and eventually couldn't continue because I had maxed out every stat and every social interaction.

I'd love if there was a guide on how to get the different endings since it seems like there's some relatively specific conditions for some of them.

I like writing characters with baggage. it's just fun to write people with issues. Thank you for playing!

I love the point&click elements and Thorne is such a cutie. The horror elements were also well-executed. Nice work!

The pencil being a little visible was mostly due to laziness, but I do like the look as well ahaha. Thank you for playing!!

I am an absolute sucker for kiss-to-distract-pursuers kisses, as silly as the trope is, so I feel very catered to. The music playing the kiss was also really beautiful and enhanced the atmosphere so much.

Reyes is so adorable. I love their expressions! They're very varied and reveal so much about his emotions. And Amara is just gorgeous. The character designs and hints of worldbuilding are amazing and let you imagine so much of the setting despite this being a relatively short story. There's definitely a lot of potential for a larger story set there, I'd love a prequel exploring their initial meeting.

As bittersweet as the ending was, you could really feel the growth of the characters and their relationship, which left me certain that they'll find ways to cross paths again.

As far as quotes go, I love "Why should we let morality get in the way of doing good?" Truly words to live by.

Really amazing work and I hope to see more from you in the future!

You'll have to fight his boyfriend first

A perfect set for some classic beach episode shenanigans. The starry waves with shooting stars variants are super pretty!

I like the unusual customisation options in this, from choosing voices, perspectives and sexiness levels. It was fun to play through several times and discover the dialogue changes. Very pretty art and character design options as well! And it's a super cute idea to send a customised story as a sort of greeting card, so I hope you can figure out that aspect soon.

Thank you for appreciating my boys :>

That outline was the easiest way of making the traditional sprites work in the game, so I'm glad you like the look! :D Thank you for playing!

Frog kisses!

I absolutely love the visuals in this, amazing stylisation and effective use of colour. Damien's blushy face is also adorable and I could stare at it forever.  And I can very much appreciate a matchmaking trickster god. It's a cute, funny concept that nonetheless resulted in some sweet, sincere feelings. Nice work!

Amazng UI that sets the gothic atmosphere perfectly and intense poetic writing.

I'm extremely intrigued by the mystery being set up here, who these characters are and what roles they are playing. It feels very fitting that the demo ends with the main characters noticing his growing obsession because that is also how I felt.

I'm very much looking forward to the extended demo and full game, and uncovering the connection between Cain and Enoch (and hopefully more voyeurism involving the cube man).

Harvest_Festival_Brass.mp3 pulled a lot of weight for establishing the ~atmosphere~ of the game. Thank you for playing!

Thank you for playing! I made this for a game jam when I didn't have a lot of time and I agree that it would've needed to be a bigger game to really work, but I'm glad to hear you liked the art and atmosphere nonetheless.

Thank you for enjoying my sense of humour hahaha :D

I'm glad you got some enjoyment out of my silliness!

I'm glad you liked it! Thank you for playing :)

This was a really neat experience to play through! The mechanic showing the reactions to the letters was very cute and it was nice to revisit the characters after playing The Case of the Serialised Killer and getting to know a little bit more about their backstory.

And Hawley sure did find out what Harry sounds like after three drinks but maybe not in the intended way

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I really enjoyed this demo! The leads have really sweet chemistry and I could really tell how comfortable Hikaru feels around Aki ;_; 

You do a great job of making things feel very anime in a fun and engaging way without falling too deeply into stale tropes. The spookiness was also executed very well. I definitely felt that near-constant haunting dread from the spooky lady. I also liked the little prologue that provided some insight into Aki's perspective and revealed a few things about him we might only have found out way after the events in the demo otherwise.

I definitely want to see more of these two!

I really like the combination of the mundane horror of the workplace and spooky monster horror. Celia having to deal with all sorts of microaggression and corporate terribleness felt very real and you did a great job creating an atmosphere of stress and uncertainty in a place where nobody really respects you.

I hope you'll be able to make an extended post-jam version since I see a lot of potential with this premise. I'm definitely intrigued with what I've seen and keen to learn more about Celia and her circumstances.

I really like the combination of the mundane horror of the workplace and spooky monster horror. Celia having to deal with all sorts of microaggression and corporate terribleness felt very real and you did a great job creating an atmosphere of stress and uncertainty in a place where nobody really respects you.

I hope you'll be able to make an extended post-jam version since I see a lot of potential with this premise. I'm definitely intrigued with what I've seen and keen to learn more about Celia and her circumstances.

This was a great experience to play! I love the story concept.

(somewhat spoilery thoughts below)

Even though Goldie was a nice Doppelgänger, things still ended up going the way they usually do in these stories, which creates an eerie sense of inevitability. Mari might have remained stuck with her unsatisfying life otherwise, but being faced with an idealised version of yourself who is nothing but good and kind and only wishes the best for you didn't make it any better for her either. And it makes sense, because being confronted by who you could be without all the issues and ingrained self-manipulation and accumulated exhaustion from trying to get through life isn't something that'll feel good. 

It's very easy to turn into Mari and become too tired and angry and resigned to have any energy to even want things to be better. Putting all that aside to open yourself up to a chance to improve things is hard. I can definitely relate to her. Even when you know it's not ill-intentioned, people being unflappably optimistic to the point that it feels like they don't see your pain and your difficulties can feel very frustrating.

I think it was a great choice to not have a "good" ending where suddenly everyone gets along and is happy following their dreams. I appreciated the look at the bleak way the situation turned out no matter the final choice rather than having a feelgood message,

The music was well-chosen and really brought across the underlying horror atmosphere. All the aspects of this VN came together very well for a coherent experience. Great job by everyone on the team!

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This was a great experience to play! I love the story concept.

Even though Goldie was a nice Doppelgänger, things still ended up going the way they usually do in these stories, which creates an eerie sense of inevitability. Mari might have remained stuck with her unsatisfying life otherwise, but being faced with an idealised version of yourself who is nothing but good and kind and only wishes the best for you didn't make it any better for her either. And it makes sense, because being confronted by who you could be without all the issues and ingrained self-manipulation and accumulated exhaustion from trying to get through life isn't something that'll feel good. 

It's very easy to turn into Mari and become too tired and angry and resigned to have any energy to even want things to be better. Putting all that aside to open yourself up to a chance to improve things is hard. I can definitely relate to her. Even when you know it's not ill-intentioned, people being unflappably optimistic to the point that it feels like they don't see your pain and your difficulties can feel very frustrating.

I think it was a great choice to not have a "good" ending where suddenly everyone gets along and is happy following their dreams. I appreciated the look at the bleak way the situation turned out no matter the final choice rather than having a feelgood message,

The music was well-chosen and really brought across the underlying horror atmosphere. All the aspects of this VN came together very well for a coherent experience. Great job by everyone on the team!

A fun, unique game! I like your sense of humour and the way you play around with tropes and common expectations. The poetry sections were also really neat! It must have taken a while to write the rhymes.

A fun typing game! Probably also a good way to practice your typing speed.

I like that it adjusts the difficulty depending on the player's typing speed. That's a neat feature!

A fun typing game! Probably also a good way to practice your typing speed.

I like that it adjusts the difficulty depending on the player's typing speed. That's a neat feature!

Thank you for making these music tracks! I used two of them in a little GB Studio game I made in three days: https://glueblade.itch.io/two-blobs-one-sunflower

(copied over from the game page so it's in both places)

Really cute art style and concept. A soothing little puzzle game.

Really cute art style and concept. A soothing little puzzle game.