Thank you, itch, for putting Madame Ro on the front page so we get new Madame Ro art
Glueblade
Creator of
Recent community posts
Hello! I'm trying to use the ScareText/chills effect for a project, but the text is getting animated way faster than I'd like (Considerably faster than in your preview here).
I gather that the letter positions are getting randomised every frame. Is there some way to slow it down, such as only changing letter position every 5 frames or some other method? I saw that some other tags have a speed setting, but I couldn't figure out if there was a way to work a speed setting into ScareText. I'd love to have some slow chills in my game :D
Trying to release at least something for a jam despite your mental health being in absolute shambles is such a familiar feeling .-. Sometimes you have an idea, but then when you actually work on it, it goes in a completely different direction. I sometimes imagine big sprawling works with lots of choices and branching, but a lot of my stories end up kinetic because I can only imagine them going one way :')
Aaah, thank you for reading througb everything ;_; I love reading about other people's creative process, so I thought maybe people will also be interested in mine :D
And yes!! Printer paper and pencils are enough!! You can do traditional art! And maybe invest in a fineliner if you get more into it. You don't need lots of expensive materials!
Really lovely game. Beautiful art and sweet characters. It's very impressive what you managed to do in the jam period with all the different routes and scenes, as well as the stat raising.
I did unfortunately encounter a couple of bugs D': The history screen seems broken. I just see the names but no text on it. I think there's also a couple of instances where the maid's default name is used instead of the player-chosen one. I also noticed that when I loaded an earlier save after finishing a playthrough, the stats didn't revert. I ended up with 24 independence and eventually couldn't continue because I had maxed out every stat and every social interaction.
I'd love if there was a guide on how to get the different endings since it seems like there's some relatively specific conditions for some of them.
I am an absolute sucker for kiss-to-distract-pursuers kisses, as silly as the trope is, so I feel very catered to. The music playing the kiss was also really beautiful and enhanced the atmosphere so much.
Reyes is so adorable. I love their expressions! They're very varied and reveal so much about his emotions. And Amara is just gorgeous. The character designs and hints of worldbuilding are amazing and let you imagine so much of the setting despite this being a relatively short story. There's definitely a lot of potential for a larger story set there, I'd love a prequel exploring their initial meeting.
As bittersweet as the ending was, you could really feel the growth of the characters and their relationship, which left me certain that they'll find ways to cross paths again.
As far as quotes go, I love "Why should we let morality get in the way of doing good?" Truly words to live by.
Really amazing work and I hope to see more from you in the future!
I like the unusual customisation options in this, from choosing voices, perspectives and sexiness levels. It was fun to play through several times and discover the dialogue changes. Very pretty art and character design options as well! And it's a super cute idea to send a customised story as a sort of greeting card, so I hope you can figure out that aspect soon.
I absolutely love the visuals in this, amazing stylisation and effective use of colour. Damien's blushy face is also adorable and I could stare at it forever. And I can very much appreciate a matchmaking trickster god. It's a cute, funny concept that nonetheless resulted in some sweet, sincere feelings. Nice work!
Amazng UI that sets the gothic atmosphere perfectly and intense poetic writing.
I'm extremely intrigued by the mystery being set up here, who these characters are and what roles they are playing. It feels very fitting that the demo ends with the main characters noticing his growing obsession because that is also how I felt.
I'm very much looking forward to the extended demo and full game, and uncovering the connection between Cain and Enoch (and hopefully more voyeurism involving the cube man).












