Frog 2 when?
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Huh, that's weird
(edit: after leaving the page and coming back, it's there, but I refreshed the page several times and nothing changed)
(2nd edit: It only shows the door on the tutorial for me)
I wasn't sure where the goal was. In most of the levels it's pretty easy to guess, but it was a problem in the last level. I guess the copy mechanic would make it kind of hard to have some visual indicator for the goal though
I've played Tauriel Teaches Typing since writing that comment, and I agree that it's much better (both in writing and in gameplay). The idea of a typing bullet hell was what interested me the most, and TTT had a lot more unique ideas. Do you think you would ever make a longer game using those mechanics? I'd love to see a version with longer typing prompts and more hazards.