dang bro ragequit.... what did he say tho? i'm invested🙃
GlitchedWares
Creator of
Recent community posts
The idea is nice but it needs some compacting and idk. More balance like the universe.
- add more sfx
- improve player/enemy ai systems; also find a way to avoid the player from cornering itself
- compact buttons into layers, like an onion....
- add health regen
- remove stamina loss from charging
- whatever else someone mentions between the time frame thats more important ¯\_(ツ)_/¯.
Thanks for reading🙃 if you do. This is mostly a reminder for me😎
Hey all, I’ve already shipped a complete framework game called BatteryBorn — fully functional, but minimal art. I’m looking for one long-term co-founder (artist/animator preferred) to stand beside me.
About me:
– Unity/C# systems programmer
– Build complete frameworks solo
– Use AI tools heavily for support (writing, prototyping, code assist)
– Already running under a studio label, plan to keep projects anonymous and streamlined
What I’m looking for:
– Someone strong in pixel art / character design / animation (UI design is a bonus)
– Must want anonymity, no big team drama — just two people + AI
– Serious about finishing and shipping games (no idea collectors)
What’s on the table:
– Rev-share / equity (no upfront pay, but clear % split on releases)
– Long-term seat as the other half of the studio
– Your art = the missing piece to make our frameworks hit hard
If this resonates with you, drop your portfolio link, discord tag or email, and a line about why you’d want to work anonymously. I’ll Dm and share BatteryBorn + our pipeline so you can see the vision.
—Glitched


















