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Glaxeons

13
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1
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A member registered Dec 03, 2025

Creator of

Recent community posts

Actually, yeah! I think on my third playthrough I realized I could go into debt but did it accidentally though! Got nervous since I thought once the day ended, it'd be game over or something, but surprisingly it wasn't! I think that's what made me optimize more, since I prioritized training upgrades while still paying daily quotas! So that's what got me so far. 

Also noted on the efficiency upgrade! Didn't know the logic on how the efficiency worked but read an earlier comment of yours on it too so now I'm clear. Thanks :)

Silly and super creative idea! I imagine those pop-ups were part of the games difficulty (and part of the charm as there were many fun ones). Perhaps I would've only requested that when the job was done, I'd rather have them as side notifications rather than pop-ups where I had to click x in order to remove them from my screen. Also - is there a feature to drag windows? I would've loved to have that to keep the three main windows open at the same time. Thanks for such a lovely and fun game :D

This was a very silly but super fun game. Loved the word play on the title! Although dumb question but why the flies? Just wondering lore-wise how that's related to aging or mostly, how'd you come up with the idea? haha

Honestly, I LOVE the jump, controls, and mechanics. It’s such fresh gameplay and the graphics are so polished. The wind drafts really did it for me. Only thing is, I didn't catch on to the backtracking at first, so I kept getting stuck at obstacles that needed power-ups I hadn't found yet.

I loved the intro, the menu and the graphics! Reminded me of old school games. I struggled with the controls a bit—they felt a little clunky. By the time I grabbed food or drinks, the kids' needs had already piled up. Although maybe it's just me that doesn't know how to manage haha. Everything snowballed so fast that I ended up getting fired almost immediately. But overall, loved the concept! 

Loved the word play! Although, I didn't understand the objective of the game? Not sure if it was mentioned in the page. 

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Ok, I was HOOKED. I spent significant time optimizing the daily company quota against whozit upgrades and the upgrades of resting and party areas. Surprisingly, I made it to day 31. Could've kept going but had to go get dinner. Still, I feel there's a huge gap for the "increase the money for the whutzits but increase 1 part to do them" upgrade. It ended up costing 2700 if i'm not mistaken, which was a gap since last price was around 900 or something? Might be wrong as this was on Sunday, but I did feel the gap. Anyways, really really fun game and addictive! I would've loved if we had more upgrades for improving efficiency as I hit the max one too soon I think. 

Hey! Liked the concept, just the controls were not that clear at the beggining. Once I figured it out, it was fun! Another comment would have to be on the boxes, it'd be good if they could reset once we start a shift, otherwise screen looks to cluttered and the ghosts get blocked! (worked for me, but maybe you'd like for them to disturb players more for more difficulty?). 

I loved the initial cinematic and the concept! but afterwards I got a black screen too :( 

As a cat lover and dessert lover, this is a lovely game!!! Loved the colors and the concept. Not sure if I read right, was just confused when I had four belts, I didn't know in what order I could deliver food! If I'm not mistaken, I believed it was in order of the belts, but could be wrong. Overall, lovely and cute game! :) 

Very nice game! The music is addictive. 

I like the game! Very addictive

Loved the concept of the game :D