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Glassware

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A member registered 11 days ago · View creator page →

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Interesting word puzzle game and I like how it fits the theme. It is a little irritating that the peek command will only ever show the same card on a player, though it might be necessary for balance? I can see how it could make things too easy to verify at times. Still, played a few rounds and liked it.

Thank you!

Honestly very nice concept, I like the mystery boxes. There's a lot you could do with this,

The concept is interesting enough that I would have really liked to see the finished version of this project. At present, though, it's a little incomprehensible. I do, however, like making my funny little man schmoove across the screen and seeing how big a hex-grid my laptop will tolerate. Why do the numbers go down by 80 then 10 then 10 when you click them? I must know.

If you are on windows if you go into "more info" on the pop out it should allow you. But at the same time we understand if there is a hesitation to trust a random download but we promise its safe.

Thank you! We'll make sure to give your  game a rating!

Thank you so much!! We've started to implement new controls for later builds that makes the transitions between rooms  a lot smoother! so please stay tuned as we will be expanding this into a full game =)

Not this time around but might be a fun idea for our next time doing a jam! 

 I really like this one, I've been brewing similar ideas for a combination sailing/ship management game where the crewmates aren't quite as reliable as you'd want for a while. Really like the execution here and I think it fits the theme nicely, only real complaint is the shooting mechanic felt kinda unclear.  Might be a bug but it also seems like if you set one of your useless buggers on repairs and they go to sleep they don't resume when they wake up, just stand there forever, which seems at odds with the other tasks.

Interesting horror investigation game. Could've done with some volume controls because the first time the music kicked in in town was probably the most startled I got by the game. The NPC dialogue got very samey very fast which made it kinda easy to spot the missing and suspect, I succeeded my first investigation pretty much just by taking a guess on who got some variance in their lines. I really like the vibe of the game though, and the concept honestly seems strong enough to carry a full release with some more development. Good work.

Fun cute platformer. I enjoyed the pickaxe bounce mechanic and its particular spin on this kind of physics-adjacent platforming. The ways in which it fits the theme felt a little superficial but I did still like it overall.

Hey Everyone, this is our team's first game jam and it was a really fun experience. We're planning on getting together tomorrow to play some of the other entries that have caught our eyes, and we'd like to reach out and get some more feedback on our own entry, too. Post your entry here, give us a brief comment, and we'll add it to the list for tomorrow : )

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Thank you so much for your feedback! we will make sure to take aboard as we plan to expand to to a full game! we'll be looking into changing the type of controls to better fit the style of camera.  

Larc (eyes npc)  will return....