Thanks for playing it! Yeah the head bobbing is not great, you can turn it off in the menu to make it less nausiating. I've never played powerwash actually but i think i was inspired by it's mechanics subconciously
GlassTower
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I was trying to open the first door somehow for minutes before accidentally walking through it for example, that was not obvious at all. I had no idea what the 3 different attack buttons were or what to choose when attacking. And it took some time to understand what the health potions were as well.
Those were my biggest pain points. I think if you had more feedback for the player for actions and what things are, it would be a lot more enjoyable!
I was able to run it through proton on linux without any issues!
The game is very jank, I love the art style, but everything else is confusing and not intuitive sadly. I really looked forward to this game after seeing the videos in the discord. Please do a more polished version of this as i think it has lots of potential.
This feels like an actual game not just a tech demo like most games in the jam. Very solid mechanics, love the controls, the turn based combat system feels like a good foundation that needs more depth than just hit and get hit. For example sometimes i can "dodge" hits if the enemy moves out of the way after a hit, that feels satisfying even if its not a core combat mechanic. You should definitely polish this a bit, the content is already there to publish this.
Also big thanks for the great, non intrusive tutorial.
Great job! :)
Great submission, this has lot's of potential!
Some changes that i would love to see:
- make the energy system obvious, it took 3 tries for me to understand why things weren't working
- quick button for turning buildings on and off (or even a customizable preset that will switch buildings for you in the battle phase)
- unit variety and an indicator that will show where the enemies will come from (this is a personal preference)
- bug: if you restart you lose the upgrade button?
I can definitely see this game sell well on steam for a couple bucks after some polishing and more content!
Good job :)
P.S.: Were you inspired at all by 9 kings?
Oh wow, thank you for the suggestions and for trying out the game! :)
I have already partially implemented multiplayer (that's why there is an iroh library in the zip), but i didn't have that in mind during development, so it would take significant efforts to do that sadly.
I'll keep in mind your observations if i continue the game tho!
Hello everyone!
I can finally show you our latest passion project, Blackwood Division! We've poured our hearts into creating a classic RTS experience with a modern, roguelike twist, where you take command of a specialized military division tasked with confronting terrifying cryptids and bizarre supernatural events.
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Classic RTS: Familiar Command & Conquer-inspired controls meet innovative roguelike mechanics.
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Uncover the Unknown: Unlock new gameplay elements, maps, and delve into the Necronomicon to learn the secrets of each terrifying entity you encounter.
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Fight the Unspeakable: Lead your division against a host of cryptids and unnatural creatures.
We'd love for you to check out the demo and see some gameplay footage on our itch page: https://glasstower.itch.io/blackwooddivision
This is a passion project for us, and we're eager to hear your thoughts and feedback!
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What cryptids would you be most terrified/excited to face in an RTS?
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What are your favorite elements in classic RTS games you'd like to see more of?
Thanks for checking us out! :)



