I'm late to the party. Thank you so much, it looks, feels and plays great now!
Herr Irrtum!
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Thanks for taking your time to answer, very appreciated. And my bad, my question was indeed meant for Adrian, sry about that. You answered it anyway so all is fine in this regards. Just keep an eye at yourself: I can imagine it's a lot of *detail* work that isn't so much fun. And what I didn't consider - as you mentioned - it's not only about the graphics, it would influence level mechanics as well. The GFX look lovely already as they are! So please don't burn yourself out just because someone like me has a request like that. In the end of the day you aren't Santa Claus - at least to my knowledge :-) . Just keep up that nice C64 work. That would be splendid.
Question: It appears, despite the 6 Maps it still has only one "biome", the "cave with waterfalls" one, right? If so, do you plan something like an ultimate edition with different biomes? I know, this is a lot of work (if I'd be good with gfx I'd offer help, but I am not), but personally I'd be very willing to pay more (like 10-20€). So - how about it?
Ah yes, that helped with Vice. I had "Copy to disk" activated instead of "Inject into Ram". Thank you!
Nice Game btw!
- Lots of extras (showers of extras to be precise :) )
- Not necessarily every brick has to go to get into the next level
- I am a sucker for parallax scrolling and yes, that was one of the reasons for buying it. Great (including the shadows!)
Suggestions:
- Don't stop the background scrolling completely after moving the bat. Let it scroll slowly (!) to the last direction, to have a more "kinetic" feeling about it (at least I hope so)
- Pressing Fire should speed up the bat (would be nice to have). I know, that collides with the cannon, but maybe you find a way (like only fire the cannon, when the bat is not moved)
- When the cannon extra is activated and I clear the level with it; I happen to trigger the fire button even when the next level is shown (maybe that is just me). Therefore no pause to me, the "fire button starts the level" mechanic is already triggered then. Maybe have some fancy effect to introduce the next level, so braindead players like me do not autofire the whole time :)
Just ideas, it is already good as it is!!