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Ah yes, that helped with Vice. I had "Copy to disk" activated instead of "Inject into Ram". Thank you!

Nice Game btw!

  • Lots of extras (showers of extras to be precise :) )
  • Not necessarily every brick has to go to get into the next level
  • I am a sucker for parallax scrolling and yes, that was one of the reasons for buying it. Great (including the shadows!)

Suggestions:

  • Don't stop the background scrolling completely after moving the bat. Let it scroll slowly (!) to the last direction, to have a more "kinetic" feeling about it (at least I hope so)
  • Pressing Fire should speed up the bat (would be nice to have). I know, that collides with the cannon, but maybe you find a way (like only fire the cannon, when the bat is not moved)
  • When the cannon extra is activated and I clear the level with it; I happen to trigger the fire button even when the next level is shown (maybe that is just me). Therefore no pause to me, the "fire button starts the level" mechanic is already triggered then. Maybe have some fancy effect to introduce the next level, so braindead players like me do not autofire the whole time :)

    Just ideas, it is already good as it is!!

Hi! Thank you for these great suggestions. Here are my thoughts on them:

  1. Kinetic scrolling: This is a fantastic idea! I can implement this in v1.1. I will set the minimum 'drift' speed to 2 pixels per frame, because in C64 multi-color mode, anything slower would make the background pattern break apart. It will definitely add to the atmosphere!
  2. Speed boost with Fire: Technically I could do this, but from my experience (especially with shooters), it doesn't work well in the heat of the action. With a joystick, it’s almost impossible to stop perfectly still just to fire the cannon while the ball is flying around.
  3. Autofire & Level transitions: You are right about the 'braindead' start. If someone uses a joystick with auto-fire turned on, the next level starts instantly. To fix this, I’m considering moving the 'Start Level' trigger from the Fire button to the 'S' key. By the way, I recommend trying the game with the keyboard; I find it much more precise than a joystick for this type of game!
  4. The Ultimate Solution: The best experience will definitely be the Paddle support. With a paddle, the speed is 100% in your hands: turn it slowly for fine adjustments, or flick it fast for a quick save. It perfectly follows your rhythm. I highly recommend getting one—it will be a whole new game with it!
    Thanks again for the constructive ideas, stay tuned for v1.1

Please write down your email address; I might send you the updated Rob-Man. I’ve removed the level start triggered by the joystick fire button, and the parallax scroll no longer stops when we aren't moving. For now, I’m curious to see how you like it. The full update isn’t finished yet (I haven't managed to get an original paddle yet).

Thanks,
Robert