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GirambQuamb

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A member registered May 27, 2015 · View creator page →

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Recent community posts

Hey, I really appreciate the feedback! This is probably the thing I've heard the most, and while I'm happy with the room designs I do think you're right. I have to wonder if there's a nice middle ground somewhere. Perhaps a set a rooms where you progress horizontally before the big climb... A tutorial of sorts that safely introduces you to the types of jumps you have to make.

Lots to consider. As much as I wanted to call my first game done, I think I'll have to revisit this project to address this.

Cheers!

Hi everyone! Itch told me I should post here, which was a good move by them because I had no clue there was a community tab...


I've just released BOINKGAME, my first project in Godot. It's a precision platformer where your only enemy is the walls.



I've always been a fan of precision platformers as well as those Getting Over It style games. While mixing the two isn't a new concept, it's something I've always wanted to emulate, and the journey here was amazing! Game dev is now something I could see myself doing for the rest of my life... I learned so much in such a short amount of time! Perhaps the most valuable thing being that forcing your friends to playtest your game is the best way to find issues you weren't aware of...


It's got goofy sounds! It's got "music"! It even keeps track of how many times you've bonked!


Thank you for taking a look, and let me know if you have any questions or are curious about any aspect of making this! Easily some of the best few weeks of this year for me. :)