Awesome turnaround! That pause toggle makes a world of difference for control—now I can actually set up big words without racing him.
GipGames
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I enjoyed building words manually, but once I unlocked the Librarian the game became very passive since it could basically run without me. I think it would be more engaging if automation still involved some decisions, limitations, or tradeoffs. I also couldn’t find a way to pause the Librarian, which would be useful when you want time to find long words.
I liked the general idea, though the rounds started to feel a little passive once I was waiting for the 20s timer. I think giving the blade health or durability could add a lot of depth. Then upgrades could affect how long you survive, and stronger rocks or enemies could create some risk instead of every round ending only because of the timer. Cool foundation overall!
I’m glad the movement clicked for you! The momentum-based polarity flipping was the main idea I wanted to test. More visual feedback when flipping is definitely something I’d like to improve, and I’m looking at ways to expand the obstacles without losing the simple one-button gameplay. A score of 26 is pretty good!
