I liked the general idea, though the rounds started to feel a little passive once I was waiting for the 20s timer. I think giving the blade health or durability could add a lot of depth. Then upgrades could affect how long you survive, and stronger rocks or enemies could create some risk instead of every round ending only because of the timer. Cool foundation overall!
Viewing post in Mineblader (Incremental Game) comments
Thank you for the feedback. Honestly, ill probably not implement the health idea, I like it simple the way it is, but the feedback is useful nonetheless. Also, if you think about it, the time is the health. When a boss attacks you, it cuts your time.
Finally, if you want to end the spin early and upgrade, there is an end spin button.