Heeeey nice work guys! It took me some time to figure out the death mechanics and how to drag my bodies, but i've been having a blast from the moment i understood that i have to die a lot.
I got stuck later down the line on a level which has 1 horizontal and 1 vertical shredder. It was straightforward how to close the first pit-door... but then the vertical shredder kept annihilating me. I tried blocking the laser with body-mass... but i don't think that was intended? Plus the shredder keeps pushing the bodies down so they can't get to the critical mass no matter how much i tried.
I'm glad you are still doing game jams. I had a lot of fun with you guys on the jam about time :)
GiliathFreak
Creator of
Recent community posts
Hey man long time no see :) I really like the art style, mechanics are cool, but there is still room for improvement. Maybe instead of letting the player go through "trial and error", you could've done something like enemy movement predictions.
But I'm sure you ran out of time. As it always goes with game jams. Kudos to you and all the people who worked with you. Pretty cool game.
The main idea was that you are loosing bits of health if you are standing still, but monsters get you :) And terminals heal you. We just wanted to respect the "would be great features" list of CoCo Jam like "no UI" soooo it's really hard to tell without a health bar :)
Thank you for trying out the game :D
Yeah it's a really punishing game, and considering that "R" is not working is a real downer. We just panicked about building it... and when it was done we have realized that it's just insanity. Since... you'll die a lot before you figure it out :'D
Thank you for giving feedback :)
PS: The first idea was to make it a procedural-generated map. That failed hard and it was too ambitious for a 48h game jam :'D So we scrapped that and decided that we need one map at least... ASAP

