Hey man long time no see :) I really like the art style, mechanics are cool, but there is still room for improvement. Maybe instead of letting the player go through "trial and error", you could've done something like enemy movement predictions.
But I'm sure you ran out of time. As it always goes with game jams. Kudos to you and all the people who worked with you. Pretty cool game.
GiliathFreak
Creator of
Recent community posts
The main idea was that you are loosing bits of health if you are standing still, but monsters get you :) And terminals heal you. We just wanted to respect the "would be great features" list of CoCo Jam like "no UI" soooo it's really hard to tell without a health bar :)
Thank you for trying out the game :D
Yeah it's a really punishing game, and considering that "R" is not working is a real downer. We just panicked about building it... and when it was done we have realized that it's just insanity. Since... you'll die a lot before you figure it out :'D
Thank you for giving feedback :)
PS: The first idea was to make it a procedural-generated map. That failed hard and it was too ambitious for a 48h game jam :'D So we scrapped that and decided that we need one map at least... ASAP