Thanks! I'm on a short break right now so it might take little bit, but keep an eye out ;)
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Hey, thanks for supporting me :)
It's actually intentional, even though it looks a bit odd if you focus on it when it's not in motion. This is how the original pokemon sprites worked as well. They probably didnt use a flipped side frame because it would look nearly identical to the other and removing frames from an animation actually makes a difference on the Game Boy that had very limited space to work with.
Either way i'll try to add the flipped frame soon!
thanks! I worked really hard to get it out on time. The grid thing is kind of a restriction with GB Studio, the program i used to make this, but it might be possible. I'll try it out some time :)
Thanks for the kind words, the minish cap and the capcom zeldas were a big inspiration.
I'm so glad it works well on an actual gameboy, i havent had the chance to test it! Did you write the game on a gbc cartridge? I'm interrested in getting some hardware to test stuff on the real hardware but i'm not sure how to go about it.
i see, i was not aware of this, thanks a lot for the explanation. What license would you recommend? Either way i would never go after license breakers, i just want people to use my stuff :)
I would love to make some pokemon style monsters some time but like you said that is a great undertaking. I might upload some free alternative pokémon sprites to be used in fan games though. So yeah it's really up to the developer what they want to use this for. Right now i'm not sure what the next step will be for this series so i'll keep expanding this pack and work a little more on the GB Oracles series.