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Ghostee

22
Posts
A member registered 27 days ago · View creator page →

Creator of

Recent community posts

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Im thinking of having a little robot explore a new planet and collect samples. The catch is that the robot can only go so far due to the lack of connection to its landing ship. So the goal would be to collect samples which will then allow the player to extend the range of the connection allowing the robot to go further. Not the greatest of ideas but if i can keep the scope small I hope to finish it.

 The original idea was to have a wide range of items being available to collect, and Lewis would literally buy anything which would align more with the theme, but I ran out of time. Thanks for taking the time to play my game!

I really enjoyed playing your game! The art was nice as well as the fx and animations really made me like the  atmosphere and tone of game.

Was playing your game and ran into Error Code: G1T GUD? In all seriousness though I thought your game was fun and an interesting take on the theme. I also like the fact that I could use the dial up sound to kind of guide me through the maze as I got closer.

I felt very relaxed playing this game, and enjoyed just chilling and watching all the fish swim around. Nice Game!

Nice Game! I really enjoyed the art, and sfx, specifically the hands.

Had to replay this one multiple times, really enjoyed it! The combination of music, sfx, and visuals definitely elevates the simple but fun one room arena.

I really liked the hand drawn art. Didn't know if there was a way to get more money to go further, but otherwise I had fun, good job.                     

Thanks for playing my game and for the kind words.

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Thank you! Going to look at improving the first person camera for future projects.

Lewis is seriously taking advantage of the situation with his horrendous buy prices for gold. Thanks for Playing!

Definitely a combination of too short of a raycast and colliders covering the bars. Im glad you had fun, and thank you for taking the time to play my game.

I agree, sfx would have elevated the experience a little bit. Thanks for the feedback and taking the time to play my game!

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The Synty City Pack did a lot of the heavy lifting, hoping to improve my UI skills! Thanks for the feedback!

I really enjoyed your game and take on the theme! It was very satisfying shooting the coins at the enemies. The sound effects mixed with the animations definitely enhanced my enjoyment of the game.  If I had to choose something to improve it would be the biting attack, felt a little underpowered compared to the Awesome Coin Spray.

Yes, I should have double checked the placements and increased the pickup range. Thanks for the kind words.

That dang HotDog Stand! Did not realize it was unobtainable until it was too late. Thanks for the kind feedback!

Thank You!

Thanks for the kind words, definitely should have improved the trek back to and from Lewis to keep it a little more engaging.

Great Game! Played through the first act and really enjoyed it. I liked how using the block cards not only defended you from enemy damage but debt damage as well.

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I really like the idea of having to stay in the middle ground with the snowball, and each item on the path can be useful depending on your size is a fun idea. My first run I got too large and became an avalanche, I am not sure if I missed an indicator other than rolling slower but I think it would be cool to implement something like a screen shake to indicate that your too large. Made it to the end on my second run!

I really enjoyed the art and the music, I would suggest providing a short tutorial in the description as it took me a second clicking everything to figure out what to do.