Very addictive, i like it!
GhassenJ
Creator of
Recent community posts
Hey all — just published a small browser game, ONE MORE MOVE.
It's a turn-based tactical puzzle on a 5×5 grid with a single rule: you get one action per turn. Move one tile, wait, or shove one enemy. That's the whole game.
The catch is that everything the board is about to do is shown before you act — every enemy commits to its next move with an arrow, the tile it will land on lights up as lethal, and a sentinel's beam previews a full turn before it fires. So dying is almost never about being too slow; it's about whether you read the board correctly. It also adds exactly one new idea every five turns — a chaser, then a decaying floor tile, then a push, then a mirror that copies you, then a beam-firing sentinel — so it teaches itself as you go.
Free, runs right in the browser, one run takes a couple of minutes.
https://ghassenj.itch.io/one-more-move

I'd love feedback on one thing in particular: any death that felt confusing or unfair — a moment where you genuinely couldn't tell why you died. That's the part I most want to get right.

