Really nice visual effects and audio create a tense atmosphere! I liked the puzzle, although it took me a while to figure out how the levers work. My only real complaint is that the slow hand movement made restarting a bit burdensome at the start.
Gethis
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I like the idea! I think this game could work really well as a twin stick on a controller - one stick for flicking movement, the other for aiming. With mouse, it can be quite disorienting with accitentally flicking yourself when aiming and weapons also moving you while shooting, and mouse direction in-game not correlating to actual cursor position on screen (made me click to different windows multiple times).
Thank you for the suggestions! Yeah, I initially intended to splatter multiple circles of differing sizes to keep the paint shape more irregular and random, but in the end I didn't have much time to make it look good and quite liked the uniform circles. Not sure what you meant by disabling ghost colliders, I assume the issue is when the ghosts spawn on top of you and you don't have time to hit them enough, before they self-destruct? (the game doesn't indicate this in any way but you have to hit the ghost 3 times for it to explode into black paint instead of white)
Channel switching is a great mechanic and the art is nice. No restart button is a bit of an issue as I had to restart quite a number of times, especially in channel 3. Took me a good while to figure out that the 7th coin was actually out of the visible window when playing in the small browser window and I had to put it in fullscreen to see it :)


