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Gethis

28
Posts
2
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A member registered Nov 30, 2015 · View creator page →

Creator of

Recent community posts

Really nice visual effects and audio create a tense atmosphere! I liked the puzzle, although it took me a while to figure out how the levers work. My only real complaint is that the slow hand movement made restarting a bit burdensome at the start.

I like the idea! I think this game could work really well as a twin stick on a controller - one stick for flicking movement, the other for aiming. With mouse, it can be quite disorienting with accitentally flicking yourself when aiming and weapons also moving you while shooting, and mouse direction in-game not correlating to actual cursor position on screen (made me click to different windows multiple times). 

I liked the mechanics, could be great with a bit more polish (think the phasing doesn't need the pause + screen shake)

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Thank you for the suggestions! Yeah, I initially intended to splatter multiple circles of differing sizes to keep the paint shape more irregular and random, but in the end I didn't have much time to make it look good and quite liked the uniform circles. Not sure what you meant by disabling ghost colliders, I assume the issue is when the ghosts spawn on top of you and you don't have time to hit them enough, before they self-destruct? (the game doesn't indicate this in any way but you have to hit the ghost 3 times for it to explode into black paint instead of white)

Hi, thanks for playing. Yeah, the game doesn't communicate it very well but your fire rate and paint splash radius increase as you shoot down more ghosts.

The limited light is a cool idea, particularly reading the letters made me feel like I was trying to read them with only a candle as a light source. Finished it, but I wish there were more keys, mabye puzzles and more stuff to click on :)

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Very enjoyable short puzzle game. I like this take on the theme and the simple and effective art style. I don't think I finished before the song ended though.

Cool puzzle, the main difficulty is finding the correct rotation of the whole puzzle, then the lines fall into place. I tried to do it in my head but I kept losing track so I brute forced it 19 over par :)

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Great game! Day 7 is the highlight, I died on it 3 times now, it can proably be beaten, but maybe failing is the true ending in the spirit of cosmic horror :)

This is very fun! I like how the movement feels like duke nukem and the likes. The music is also great. I only wish there was more! It would be cool if you could see the colors return to the world as you got them back :)

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The art and animations are so beautiful. I like how the game forces you to choose absolute verdicts to cases that should be resolved somewhere in between. But in practice, I just picked innocent most of the time, since I didn't feel any of them deserved to be killed for what they did.

the La Llorona, I almost got headless horseman before that, but I think I mixed up the ward locations

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I'm blown away! the amount of content and polish in this game is absolutely insane for 3 days. I don't know what entity did you make a deal with to finish this but hats off to you. I was stuck on the section with vertical walls for a good 20 minutes but it was fun to learn to do it.

The entire time I was playing I couldn't stop staring at this guy's smiling face

Really liked this idea, some of the shapes seemed unclear, like dripping ghost, hairy mummy or humanoid slime, and I could only learn to identify them by failing, but it was fun seeing all the different monsters

A well made cozy graveyard game. I always seemed too slow to keep the ghosts' candles lit. At some point I started neglecting everyone to see what would happen and laughed when I saw a skeleton take my shovel to clean up his grave

This was a lovely short rpg maker game, buut... why does she have all her friends buried in her backyard? o_O

Overall beautifully polished game, had a lot of fun playing this one. I'm not sure I fully understood it, like what am I supposed to do after I die as a ghost, one time I found something and the game restarted, other times I just wandered the level and didn't find anything.

Adorable game with super nice art style, I wish I knew what the attacks were doing, but the strategy of: special with first two slimes and jump with the last two (they seemed to almost never hit their specials) seemed to work well.

Took me a while to figure out, played this for a good hour, failed 3 times before succeeding once. I might play some more later. Needless to say, it's a good game.

This is an awesome idea and the presentation is also very well done, good job. I was a bit anxious while playing after I read it contains a jumpscare but there was no need to worry

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The black and white presentation works nicely for this type of game. Overall the game is quite fun, but the bugs (mainly enemy detection) limit its potential

Thank you :) yeah Godot allows you to change the loading screen logo so I redrew it in pixel art style

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Channel switching is a great mechanic and the art is nice. No restart button is a bit of an issue as I had to restart quite a number of times, especially in channel 3. Took me a good while to figure out that the 7th coin was actually out of the visible window when playing in the small browser window and I had to put it in fullscreen to see it :)

Hey, I recognize this type of game with this font from Godot docs' Dodge the Creeps! :) I like the balancing spin you put on it, could've used an extra mechanic or two to spice it up, as currently it just boils down to waiting for the small ghost to show up.

Cool atmosphere and I always appreciate a boss fight. I woud like it a whole lot more if you used your own art even if it didn't look as good.

Liked this a lot, it has a very cool time rewind mechanic and the boss fight was fun. I only wish there were more puzzles that would thake advantage of the rewind.

That cat ghost can jump! I love how many environments you've created and you've clearly had fun writing the chatboxes. I won't tell how many times I tried to jump that jump in the third zone before I realized I can hold shift to run.