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getapitch

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A member registered Jun 10, 2020 · View creator page →

Recent community posts

After watching two hours of gameplay on Twitch, I have to say that this pre-alpha 0.9 feels like a step backward in the development of VotV. The triangulation system is abysmal due to how slow it is. Instead of having to drag each of the three indicators, I suggest allowing players to simply click three points around the signal: move the mouse cursor over the grid, then click X, Y, and Z for each of the three coordinates. The new system for manually repairing the servers is also unnecessarily slow. Another feature I don’t appreciate is how quickly players become hungry, while food restores far too little energy. In a game where there’s already so much to do, these changes make the experience frustrating. At this point, I don’t plan to play it anymore. It feels like the development is getting out of hand by adding too many new ideas at once.

Very good. I only don't like the first round 'cause it's all luck.

A bit hard for me to follow the story. Visually impressive, too linear in its structure and the controls aren’t great either. However, I believe that if the developer wants to, they can turn this into a solid game. There’s a solid idea here: now it needs to explode into a full-fledged, all-around game. It needs actual gameplay, which is currently lacking: for the most part, it just comes down to moving and clicking, moving and clicking, moving and clicking... I’d like to play, to be actively called to action. I want to choose what to do, to face dilemmas… 

Sadly, I suppose something might be wrong with my computer: even ver. 1.0.3 crashes at the title screen. :( 

Thanks to Google Lens (and a lot of patience) I've completed this demo. Sure, it's a clone of "Home Safety Hotline" but it is quite intriguing. I hope the team adds a "False Alarm" button (in my opinion, not every call must direct to an extraterrestrial entity), separates the encyclopedia from the call screen (I'd prefer to access the database whenever I want), includes an Endless game mode (like the one in "Paper, Please"), adopts a node-based structure (to allow for multiple endings and enhance the replayability of "Gnosis").

Ok: this is basically a seven and a half simulator but... you play as the Italian President Mattarella! OMG! This is so crazy! I love it!

I've tried playing with ver.1.0.2 but it does not work: it crashes after the logo screen, right at the very start. I'm sad 'cause Red Tile looks terrific.

Funny, funny, funny! The graphics are inspired by the Pokémon games for the Game Boy Advance, and the gameplay is quite enjoyable. I noticed some references to famous Italian movies (e.g., Salce's Fantozzi). I want a longer version!

I really like the art direction, but the structure is too linear for my taste.

A fun and well-designed game. Characters art-style seem to be influenced by punkeydoodles8's works. I’m a bit disappointed that it’s so short. I hope you’ll keep making games.

Very short but interesting. I admit I brute-forced it and didn’t really understand why it was that particular person. That said, the adopted investigation system is a solid solution.

I really appreciate the graphic style, but it’s not exactly a game — more of a digital story. It’s certainly enjoyable, but it’s not a game: all I have to do is keep clicking to scroll through the text, and nothing else.

Terrific. I hope this is the first game in a long series.

Ten minutes of simply walking forward until the ending, with no actions required from the character. It’s impossible to call this a game: it feels more like an event created with Unity. It’s not even a story. I’m very perplexed.

Played and abandoned due to its tedious gameplay and the illogical puzzles.  Most of the time, I felt helpless and frustrated — a shame, considering the well-crafted atmosphere. 

The demo is too short even to be considered a demo. Compared to other games included in the "Spaghetti Jam" collection, this fact leaves me quite disappointed. The art direction is interesting but it is too little to form a proper opinion about "Shadow over Venice".

I appreciated the graphical improvements compared to the previous games and the attempt to build a more thoughtful storyline, but:

  • the game is a rip-off of Fears to Phantom Norwood Hitchhike, Carson House and Woodbury Getaway. In addition, the motel is the same as in Titan Chaser;
  • the plot and its pace of development are really too slow (an hour and a half of nothing);
  • it is full of logical inconsistencies (e.g. Why sleeping in motels when the protagonists have a camper? Why not leaving the motel immediately after the owner's son breaks in? Why doesn't the killer check the closet, since he already did it once? How did the door unlock? What was the purpose of the pizza scene? Why do two pizzas cost 80 dollars? ... );
  • the fade outs were all unnecessary.

I'm sorry but more than based on a true story (the Golden State Killer), it seems based on a silly one.