After watching two hours of gameplay on Twitch, I have to say that this pre-alpha 0.9 feels like a step backward in the development of VotV. The triangulation system is abysmal due to how slow it is. Instead of having to drag each of the three indicators, I suggest allowing players to simply click three points around the signal: move the mouse cursor over the grid, then click X, Y, and Z for each of the three coordinates. The new system for manually repairing the servers is also unnecessarily slow. Another feature I don’t appreciate is how quickly players become hungry, while food restores far too little energy. In a game where there’s already so much to do, these changes make the experience frustrating. At this point, I don’t plan to play it anymore. It feels like the development is getting out of hand by adding too many new ideas at once.
getapitch
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A bit hard for me to follow the story. Visually impressive, too linear in its structure and the controls aren’t great either. However, I believe that if the developer wants to, they can turn this into a solid game. There’s a solid idea here: now it needs to explode into a full-fledged, all-around game. It needs actual gameplay, which is currently lacking: for the most part, it just comes down to moving and clicking, moving and clicking, moving and clicking... I’d like to play, to be actively called to action. I want to choose what to do, to face dilemmas…
Thanks to Google Lens (and a lot of patience) I've completed this demo. Sure, it's a clone of "Home Safety Hotline" but it is quite intriguing. I hope the team adds a "False Alarm" button (in my opinion, not every call must direct to an extraterrestrial entity), separates the encyclopedia from the call screen (I'd prefer to access the database whenever I want), includes an Endless game mode (like the one in "Paper, Please"), adopts a node-based structure (to allow for multiple endings and enhance the replayability of "Gnosis").
I appreciated the graphical improvements compared to the previous games and the attempt to build a more thoughtful storyline, but:
- the game is a rip-off of Fears to Phantom Norwood Hitchhike, Carson House and Woodbury Getaway. In addition, the motel is the same as in Titan Chaser;
- the plot and its pace of development are really too slow (an hour and a half of nothing);
- it is full of logical inconsistencies (e.g. Why sleeping in motels when the protagonists have a camper? Why not leaving the motel immediately after the owner's son breaks in? Why doesn't the killer check the closet, since he already did it once? How did the door unlock? What was the purpose of the pizza scene? Why do two pizzas cost 80 dollars? ... );
- the fade outs were all unnecessary.
I'm sorry but more than based on a true story (the Golden State Killer), it seems based on a silly one.